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authoreldritch horrors <pennae@lix.systems>2024-08-02 17:00:57 +0200
committereldritch horrors <pennae@lix.systems>2024-08-08 12:02:17 +0000
commitb33c96951915ca702632b1d73dc6331f77d2bbea (patch)
tree66dcdf144361dcdcff5321601725298e68f9374f
parent6fdb47f0b259a9ffbe4bdb349d6aaf03a0144092 (diff)
libstore: make Worker::waitForBuildSlot private
Change-Id: I02a54846cd65622edbd7a1d6c24a623b4a59e5b3
-rw-r--r--src/libstore/build/drv-output-substitution-goal.cc3
-rw-r--r--src/libstore/build/goal.hh3
-rw-r--r--src/libstore/build/local-derivation-goal.cc3
-rw-r--r--src/libstore/build/substitution-goal.cc3
-rw-r--r--src/libstore/build/worker.cc1
-rw-r--r--src/libstore/build/worker.hh12
6 files changed, 12 insertions, 13 deletions
diff --git a/src/libstore/build/drv-output-substitution-goal.cc b/src/libstore/build/drv-output-substitution-goal.cc
index 62e86e1cc..068f41a49 100644
--- a/src/libstore/build/drv-output-substitution-goal.cc
+++ b/src/libstore/build/drv-output-substitution-goal.cc
@@ -41,8 +41,7 @@ Goal::WorkResult DrvOutputSubstitutionGoal::tryNext()
if maxSubstitutionJobs == 0, we still allow a substituter to run. This
prevents infinite waiting. */
if (worker.runningSubstitutions >= std::max(1U, settings.maxSubstitutionJobs.get())) {
- worker.waitForBuildSlot(shared_from_this());
- return StillAlive{};
+ return WaitForSlot{};
}
maintainRunningSubstitutions =
diff --git a/src/libstore/build/goal.hh b/src/libstore/build/goal.hh
index dd29b9fc4..bf3677bb2 100644
--- a/src/libstore/build/goal.hh
+++ b/src/libstore/build/goal.hh
@@ -106,12 +106,13 @@ struct Goal : public std::enable_shared_from_this<Goal>
public:
struct [[nodiscard]] StillAlive {};
+ struct [[nodiscard]] WaitForSlot {};
struct [[nodiscard]] Finished {
ExitCode result;
std::unique_ptr<Error> ex;
};
- struct [[nodiscard]] WorkResult : std::variant<StillAlive, Finished>
+ struct [[nodiscard]] WorkResult : std::variant<StillAlive, WaitForSlot, Finished>
{
WorkResult() = delete;
using variant::variant;
diff --git a/src/libstore/build/local-derivation-goal.cc b/src/libstore/build/local-derivation-goal.cc
index db380e07c..975e21b49 100644
--- a/src/libstore/build/local-derivation-goal.cc
+++ b/src/libstore/build/local-derivation-goal.cc
@@ -158,9 +158,8 @@ Goal::WorkResult LocalDerivationGoal::tryLocalBuild()
unsigned int curBuilds = worker.getNrLocalBuilds();
if (curBuilds >= settings.maxBuildJobs) {
state = &DerivationGoal::tryToBuild;
- worker.waitForBuildSlot(shared_from_this());
outputLocks.unlock();
- return StillAlive{};
+ return WaitForSlot{};
}
assert(derivationType);
diff --git a/src/libstore/build/substitution-goal.cc b/src/libstore/build/substitution-goal.cc
index fb2949fd0..192ddc572 100644
--- a/src/libstore/build/substitution-goal.cc
+++ b/src/libstore/build/substitution-goal.cc
@@ -194,8 +194,7 @@ Goal::WorkResult PathSubstitutionGoal::tryToRun()
if maxSubstitutionJobs == 0, we still allow a substituter to run. This
prevents infinite waiting. */
if (worker.getNrSubstitutions() >= std::max(1U, (unsigned int) settings.maxSubstitutionJobs)) {
- worker.waitForBuildSlot(shared_from_this());
- return StillAlive{};
+ return WaitForSlot{};
}
maintainRunningSubstitutions = std::make_unique<MaintainCount<uint64_t>>(worker.runningSubstitutions);
diff --git a/src/libstore/build/worker.cc b/src/libstore/build/worker.cc
index 84727a377..46f1d50e6 100644
--- a/src/libstore/build/worker.cc
+++ b/src/libstore/build/worker.cc
@@ -187,6 +187,7 @@ void Worker::handleWorkResult(GoalPtr goal, Goal::WorkResult how)
std::visit(
overloaded{
[&](Goal::StillAlive) {},
+ [&](Goal::WaitForSlot) { waitForBuildSlot(goal); },
[&](Goal::Finished & f) { goalFinished(goal, f); },
},
how
diff --git a/src/libstore/build/worker.hh b/src/libstore/build/worker.hh
index 5af93b49e..101e553fd 100644
--- a/src/libstore/build/worker.hh
+++ b/src/libstore/build/worker.hh
@@ -108,6 +108,12 @@ private:
void goalFinished(GoalPtr goal, Goal::Finished & f);
void handleWorkResult(GoalPtr goal, Goal::WorkResult how);
+ /**
+ * Put `goal` to sleep until a build slot becomes available (which
+ * might be right away).
+ */
+ void waitForBuildSlot(GoalPtr goal);
+
public:
const Activity act;
@@ -234,12 +240,6 @@ public:
void childTerminated(Goal * goal);
/**
- * Put `goal` to sleep until a build slot becomes available (which
- * might be right away).
- */
- void waitForBuildSlot(GoalPtr goal);
-
- /**
* Wait for a few seconds and then retry this goal. Used when
* waiting for a lock held by another process. This kind of
* polling is inefficient, but POSIX doesn't really provide a way