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authorShea Levy <shea@shealevy.com>2013-07-15 17:10:18 -0400
committerEelco Dolstra <eelco.dolstra@logicblox.com>2013-08-26 11:31:56 +0200
commitafc6c1bad63e27d68adf49e673f8aafd36495a8a (patch)
tree9cfe21245d123b5d7e525aa2722b1e155d29e736 /src/libexpr/eval.cc
parent6cd6ce56083d0077485896a761520812d039bf10 (diff)
Simplify inherited attribute handling
This reduces the difference between inherited and non-inherited attribute handling to the choice of which env to use (in recs and lets) by setting the AttrDef::e to a new ExprVar in the parser rather than carrying a separate AttrDef::v VarRef member. As an added bonus, this allows inherited attributes that inherit from a with to delay forcing evaluation of the with's attributes. Signed-off-by: Shea Levy <shea@shealevy.com>
Diffstat (limited to 'src/libexpr/eval.cc')
-rw-r--r--src/libexpr/eval.cc40
1 files changed, 14 insertions, 26 deletions
diff --git a/src/libexpr/eval.cc b/src/libexpr/eval.cc
index 4fecd2a70..82287f627 100644
--- a/src/libexpr/eval.cc
+++ b/src/libexpr/eval.cc
@@ -521,23 +521,17 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
environment, while the inherited attributes are evaluated
in the original environment. */
unsigned int displ = 0;
- foreach (AttrDefs::iterator, i, attrs)
- if (i->second.inherited) {
- /* !!! handle overrides? */
- Value * vAttr = state.lookupVar(&env, i->second.var);
- env2.values[displ++] = vAttr;
- v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
- } else {
- Value * vAttr;
- if (hasOverrides) {
- vAttr = state.allocValue();
- mkThunk(*vAttr, env2, i->second.e);
- } else
- vAttr = i->second.e->maybeThunk(state, env2);
- env2.values[displ++] = vAttr;
- v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
- }
-
+ foreach (AttrDefs::iterator, i, attrs) {
+ Value * vAttr;
+ if (hasOverrides && !i->second.inherited) {
+ vAttr = state.allocValue();
+ mkThunk(*vAttr, env2, i->second.e);
+ } else
+ vAttr = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
+ env2.values[displ++] = vAttr;
+ v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
+ }
+
/* If the rec contains an attribute called `__overrides', then
evaluate it, and add the attributes in that set to the rec.
This allows overriding of recursive attributes, which is
@@ -563,10 +557,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
else {
foreach (AttrDefs::iterator, i, attrs)
- if (i->second.inherited)
- v.attrs->push_back(Attr(i->first, state.lookupVar(&env, i->second.var), &i->second.pos));
- else
- v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
+ v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
}
}
@@ -583,10 +574,7 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
environment. */
unsigned int displ = 0;
foreach (ExprAttrs::AttrDefs::iterator, i, attrs->attrs)
- if (i->second.inherited)
- env2.values[displ++] = state.lookupVar(&env, i->second.var);
- else
- env2.values[displ++] = i->second.e->maybeThunk(state, env2);
+ env2.values[displ++] = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
body->eval(state, env2, v);
}
@@ -602,7 +590,7 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
void ExprVar::eval(EvalState & state, Env & env, Value & v)
{
- Value * v2 = state.lookupVar(&env, info);
+ Value * v2 = state.lookupVar(&env, info, false);
state.forceValue(*v2);
v = *v2;
}