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authorJade Lovelace <lix@jade.fyi>2024-05-30 13:44:01 -0700
committerjade <lix@jade.fyi>2024-05-30 21:54:21 +0000
commit0f99ed43f15aba7805ebe6d757a2d98418596205 (patch)
treef90b6b293ffc4036a24ec530566bbb0d383eeb50 /src/libfetchers/fetch-to-store.cc
parente6e5cacabeab0959d092aaf4957932a0b6f4b78e (diff)
build-time: remove 20% more by PCH'ing C++ stdlib
It seems like someone implemented precompiled headers a long time ago and then it never got ported to meson or maybe didn't work at all. This is, however, blessedly easy to simply implement. I went looking for `#define` that could affect the result of precompiling the headers, and as far as I can tell we aren't doing any of that, so this should truly just be free build time savings. Previous state: Compilation (551 times): Parsing (frontend): 1302.1 s Codegen & opts (backend): 956.3 s New state: **** Time summary: Compilation (567 times): Parsing (frontend): 1123.0 s Codegen & opts (backend): 1078.1 s I wonder if the "regression" in codegen time is just doing the PCH operation a few times, because meson does it per-target. Change-Id: I664366b8069bab4851308b3a7571bea97ac64022
Diffstat (limited to 'src/libfetchers/fetch-to-store.cc')
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