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authorEelco Dolstra <eelco.dolstra@logicblox.com>2012-12-11 11:49:42 +0100
committerEelco Dolstra <eelco.dolstra@logicblox.com>2012-12-11 11:49:42 +0100
commit772778c0eced8f8d63bfe6b1e9801ad6aada65bf (patch)
treeb93190ac1e556060923024d05cf79cfbf33a97f8 /src/libstore
parente087bfef5f36f309b1c8d01bfe297e4cf4decb34 (diff)
On SQLITE_BUSY, wait a random amount of time
If all contending processes wait a fixed amount of time (100 ms), there is a good probability that they'll just collide again.
Diffstat (limited to 'src/libstore')
-rw-r--r--src/libstore/local-store.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libstore/local-store.cc b/src/libstore/local-store.cc
index b4fc64d71..26b4cfd8c 100644
--- a/src/libstore/local-store.cc
+++ b/src/libstore/local-store.cc
@@ -48,7 +48,7 @@ static void throwSQLiteError(sqlite3 * db, const format & f)
#if HAVE_NANOSLEEP
struct timespec t;
t.tv_sec = 0;
- t.tv_nsec = 100 * 1000 * 1000; /* 0.1s */
+ t.tv_nsec = (random() % 100) * 1000 * 1000; /* <= 0.1s */
nanosleep(&t, 0);
#else
sleep(1);