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-rw-r--r--doc/manual/src/architecture/architecture.md1
-rw-r--r--doc/manual/src/architecture/store/store.md51
2 files changed, 48 insertions, 4 deletions
diff --git a/doc/manual/src/architecture/architecture.md b/doc/manual/src/architecture/architecture.md
index 8000aecd1..3d17074cc 100644
--- a/doc/manual/src/architecture/architecture.md
+++ b/doc/manual/src/architecture/architecture.md
@@ -37,7 +37,6 @@ The command line and Nix language are what users interact with most.
::: {.note}
The Nix language itself does not have a notion of *packages* or *configurations*.
As far as we are concerned here, the inputs and results of a derivation are just data.
-In practice this amounts to a set of files in a file system.
:::
Underlying these is the [Nix store](./store/store.md), a mechanism to keep track of build plans, data, and references between them.
diff --git a/doc/manual/src/architecture/store/store.md b/doc/manual/src/architecture/store/store.md
index f421a9ec3..d2d64dd53 100644
--- a/doc/manual/src/architecture/store/store.md
+++ b/doc/manual/src/architecture/store/store.md
@@ -39,7 +39,7 @@ A reference will always point to exactly one store object.
An added store object cannot have references, unless it is a build task.
Building a store object will add appropriate references, according to provided build instructions.
-These references can only come from declared build inputs, and are not known by build instructions a priori.
+These references can only come from declared build inputs, and are not known to build instructions a priori.
```haskell
data Data = Data | Task BuildTask
@@ -55,14 +55,59 @@ Garbage collection will delete all store objects that cannot be reached from any
<!-- more details in section on garbage collection, link to it once it exists -->
+## Files and Processes
+
+Nix provides a mapping between its store model and the [Unix paradigm](https://en.m.wikipedia.org/wiki/Everything_is_a_file) on the interplay of [files and processes](https://en.m.wikipedia.org/wiki/File_descriptor).
+
+Nix encodes immutable store objects and opaque identifiers as file system primitives: files, directories, and paths.
+That allows processes to resolve references contained in files and thus access the contents of store objects.
+
+```
++-----------------------------------------------------------------+
+| Nix |
+| [ commmand line interface ]------, |
+| | | |
+| evaluates | |
+| | manages |
+| V | |
+| [ configuration language ] | |
+| | | |
+| +-----------------------------|-------------------V-----------+ |
+| | store evaluates to | |
+| | | | |
+| | referenced by V builds | |
+| | [ build input ] ---> [ build plan ] ---> [ build result ] | |
+| | ^ | | |
+| +---------|----------------------------------------|----------+ |
++-----------|----------------------------------------|------------+
+ | |
+ file system object store path
+ | |
++-----------|----------------------------------------|------------+
+| operating system +------------+ | |
+| '------------ | | <-----------' |
+| | file | |
+| ,-- | | <-, |
+| | +------------+ | |
+| execute as | | read, write, execute |
+| | +------------+ | |
+| '-> | process | --' |
+| +------------+ |
++-----------------------------------------------------------------+
+```
+
+Store objects are therefore implemented as the pair of
+
+ - a *file system object* for data
+ - a set of *store paths* for references.
+
There exist different types of stores, which all follow this model.
Examples:
- store on the local file system
- remote store accessible via SSH
- binary cache store accessible via HTTP
-Every store with a file system representation has a *store directory*, which contains that store’s objects accessible through [store paths](paths.md).
-The store directory defaults to `/nix/store`, but is in principle arbitrary.
+Every store ultimately has to make store objects accessible to processes through the file system.
## A [Rosetta stone][rosetta-stone] for build system terminology