diff options
Diffstat (limited to 'src/libexpr/eval.cc')
-rw-r--r-- | src/libexpr/eval.cc | 147 |
1 files changed, 82 insertions, 65 deletions
diff --git a/src/libexpr/eval.cc b/src/libexpr/eval.cc index 124cf6498..4aa8fc1e4 100644 --- a/src/libexpr/eval.cc +++ b/src/libexpr/eval.cc @@ -34,18 +34,16 @@ namespace nix { Bindings::iterator Bindings::find(const Symbol & name) { - iterator i = begin(); - for ( ; i != end() && i->name != name; ++i) ; - return i; + Attr key(name, 0); + iterator i = lower_bound(begin(), end(), key); + if (i != end() && i->name == name) return i; + return end(); } -Attr & Bindings::operator [] (const Symbol & name) +void Bindings::sort() { - iterator i = find(name); - if (i != end()) return *i; - push_back(Attr(name, 0)); - return back(); + std::sort(begin(), end()); } @@ -178,12 +176,12 @@ void EvalState::addPrimOp(const string & name, { Value * v = allocValue(); string name2 = string(name, 0, 2) == "__" ? string(name, 2) : name; - Symbol sym = symbols.create(name); + Symbol sym = symbols.create(name2); v->type = tPrimOp; v->primOp = NEW PrimOp(primOp, arity, sym); - staticBaseEnv.vars[sym] = baseEnvDispl; + staticBaseEnv.vars[symbols.create(name)] = baseEnvDispl; baseEnv.values[baseEnvDispl++] = v; - baseEnv.values[0]->attrs->push_back(Attr(symbols.create(name2), v)); + baseEnv.values[0]->attrs->push_back(Attr(sym, v)); } @@ -506,32 +504,38 @@ void ExprPath::eval(EvalState & state, Env & env, Value & v) void ExprAttrs::eval(EvalState & state, Env & env, Value & v) { - state.mkAttrs(v); + state.mkAttrs(v); // !!! reserve size if (recursive) { /* Create a new environment that contains the attributes in this `rec'. */ - Env & env2(state.allocEnv(attrs.size() + inherited.size())); + Env & env2(state.allocEnv(attrs.size())); env2.up = &env; + AttrDefs::iterator overrides = attrs.find(state.sOverrides); + bool hasOverrides = overrides != attrs.end(); + + /* The recursive attributes are evaluated in the new + environment, while the inherited attributes are evaluated + in the original environment. */ unsigned int displ = 0; + foreach (AttrDefs::iterator, i, attrs) + if (i->second.inherited) { + /* !!! handle overrides? */ + Value * vAttr = state.lookupVar(&env, i->second.var); + env2.values[displ++] = vAttr; + v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos)); + } else { + Value * vAttr; + if (hasOverrides) { + vAttr = state.allocValue(); + mkThunk(*vAttr, env2, i->second.e); + } else + vAttr = state.maybeThunk(env2, i->second.e); + env2.values[displ++] = vAttr; + v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos)); + } - /* The recursive attributes are evaluated in the new - environment. */ - foreach (Attrs::iterator, i, attrs) { - Value * vAttr = state.maybeThunk(env2, i->second.first); - env2.values[displ++] = vAttr; - v.attrs->push_back(nix::Attr(i->first, vAttr, &i->second.second)); - } - - /* The inherited attributes, on the other hand, are - evaluated in the original environment. */ - foreach (list<Inherited>::iterator, i, inherited) { - Value * vAttr = state.lookupVar(&env, i->first); - env2.values[displ++] = vAttr; - v.attrs->push_back(nix::Attr(i->first.name, vAttr, &i->second)); - } - /* If the rec contains an attribute called `__overrides', then evaluate it, and add the attributes in that set to the rec. This allows overriding of recursive attributes, which is @@ -540,30 +544,27 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v) still reference the original value, because that value has been substituted into the bodies of the other attributes. Hence we need __overrides.) */ - Bindings::iterator overrides = v.attrs->find(state.sOverrides); - if (overrides != v.attrs->end()) { - state.forceAttrs(*overrides->value); - foreach (Bindings::iterator, i, *overrides->value->attrs) { - nix::Attr & a = (*v.attrs)[i->name]; - if (a.value) - env2.values[displs[i->name]] = i->value; - a = *i; + if (hasOverrides) { + Value * vOverrides = (*v.attrs)[overrides->second.displ].value; + state.forceAttrs(*vOverrides); + foreach (Bindings::iterator, i, *vOverrides->attrs) { + AttrDefs::iterator j = attrs.find(i->name); + if (j != attrs.end()) { + (*v.attrs)[j->second.displ] = *i; + env2.values[j->second.displ] = i->value; + } else + v.attrs->push_back(*i); } + v.attrs->sort(); } } else { - foreach (Attrs::iterator, i, attrs) { - nix::Attr & a = (*v.attrs)[i->first]; - a.value = state.maybeThunk(env, i->second.first); - a.pos = &i->second.second; - } - - foreach (list<Inherited>::iterator, i, inherited) { - nix::Attr & a = (*v.attrs)[i->first.name]; - a.value = state.lookupVar(&env, i->first); - a.pos = &i->second; - } + foreach (AttrDefs::iterator, i, attrs) + if (i->second.inherited) + v.attrs->push_back(Attr(i->first, state.lookupVar(&env, i->second.var), &i->second.pos)); + else + v.attrs->push_back(Attr(i->first, state.maybeThunk(env, i->second.e), &i->second.pos)); } } @@ -572,20 +573,18 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v) { /* Create a new environment that contains the attributes in this `let'. */ - Env & env2(state.allocEnv(attrs->attrs.size() + attrs->inherited.size())); + Env & env2(state.allocEnv(attrs->attrs.size())); env2.up = &env; - unsigned int displ = 0; - - /* The recursive attributes are evaluated in the new + /* The recursive attributes are evaluated in the new environment, + while the inherited attributes are evaluated in the original environment. */ - foreach (ExprAttrs::Attrs::iterator, i, attrs->attrs) - env2.values[displ++] = state.maybeThunk(env2, i->second.first); - - /* The inherited attributes, on the other hand, are evaluated in - the original environment. */ - foreach (list<ExprAttrs::Inherited>::iterator, i, attrs->inherited) - env2.values[displ++] = state.lookupVar(&env, i->first); + unsigned int displ = 0; + foreach (ExprAttrs::AttrDefs::iterator, i, attrs->attrs) + if (i->second.inherited) + env2.values[displ++] = state.lookupVar(&env, i->second.var); + else + env2.values[displ++] = state.maybeThunk(env2, i->second.e); state.eval(env2, body, v); } @@ -736,7 +735,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v) argument (unless the attribute match specifies a `...'). TODO: show the names of the expected/unexpected arguments. */ - if (!fun.lambda.fun->formals->ellipsis && attrsUsed != arg.attrs->size()) + if (!fun.lambda.fun->formals->ellipsis && attrsUsed != arg.attrs->size()) throwTypeError("function at %1% called with unexpected argument", fun.lambda.fun->pos); } @@ -764,11 +763,13 @@ void EvalState::autoCallFunction(Bindings & args, Value & fun, Value & res) foreach (Formals::Formals_::iterator, i, fun.lambda.fun->formals->formals) { Bindings::iterator j = args.find(i->name); if (j != args.end()) - (*actualArgs.attrs)[i->name] = *j; + actualArgs.attrs->push_back(*j); else if (!i->def) throwTypeError("cannot auto-call a function that has an argument without a default value (`%1%')", i->name); } + actualArgs.attrs->sort(); + callFunction(fun, actualArgs, res); } @@ -851,12 +852,28 @@ void ExprOpUpdate::eval(EvalState & state, Env & env, Value & v) if (v1.attrs->size() == 0) { v = v2; return; } if (v2.attrs->size() == 0) { v = v1; return; } - state.cloneAttrs(v1, v); + state.mkAttrs(v); + + /* Merge the attribute sets, preferring values from the second + set. Make sure to keep the resulting vector in sorted + order. */ + Bindings::iterator i = v1.attrs->begin(); + Bindings::iterator j = v2.attrs->begin(); - /* !!! fix */ - foreach (Bindings::iterator, i, *v2.attrs) - (*v.attrs)[i->name] = *i; + while (i != v1.attrs->end() && j != v2.attrs->end()) { + if (i->name == j->name) { + v.attrs->push_back(*j); + ++i; ++j; + } + else if (i->name < j->name) + v.attrs->push_back(*i++); + else + v.attrs->push_back(*j++); + } + while (i != v1.attrs->end()) v.attrs->push_back(*i++); + while (j != v2.attrs->end()) v.attrs->push_back(*j++); + state.nrOpUpdateValuesCopied += v.attrs->size(); } |