diff options
Diffstat (limited to 'src/libexpr/eval.cc')
-rw-r--r-- | src/libexpr/eval.cc | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/libexpr/eval.cc b/src/libexpr/eval.cc index e14eb01c7..2f8d6d259 100644 --- a/src/libexpr/eval.cc +++ b/src/libexpr/eval.cc @@ -197,7 +197,7 @@ string showType(const Value & v) case tApp: return "a function application"; case tBlackhole: return "a black hole"; default: - return showType(v.normalType()); + return showType(v.type()); } } @@ -947,7 +947,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e) { Value v; e->eval(*this, env, v); - if (v.normalType() != nBool) + if (v.type() != nBool) throwTypeError("value is %1% while a Boolean was expected", v); return v.boolean; } @@ -957,7 +957,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e, const Pos & pos) { Value v; e->eval(*this, env, v); - if (v.normalType() != nBool) + if (v.type() != nBool) throwTypeError(pos, "value is %1% while a Boolean was expected", v); return v.boolean; } @@ -966,7 +966,7 @@ inline bool EvalState::evalBool(Env & env, Expr * e, const Pos & pos) inline void EvalState::evalAttrs(Env & env, Expr * e, Value & v) { e->eval(*this, env, v); - if (v.normalType() != nAttrs) + if (v.type() != nAttrs) throwTypeError("value is %1% while a set was expected", v); } @@ -1066,7 +1066,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v) Value nameVal; i.nameExpr->eval(state, *dynamicEnv, nameVal); state.forceValue(nameVal, i.pos); - if (nameVal.normalType() == nNull) + if (nameVal.type() == nNull) continue; state.forceStringNoCtx(nameVal); Symbol nameSym = state.symbols.create(nameVal.string.s); @@ -1151,7 +1151,7 @@ void ExprSelect::eval(EvalState & state, Env & env, Value & v) Symbol name = getName(i, state, env); if (def) { state.forceValue(*vAttrs, pos); - if (vAttrs->normalType() != nAttrs || + if (vAttrs->type() != nAttrs || (j = vAttrs->attrs->find(name)) == vAttrs->attrs->end()) { def->eval(state, env, v); @@ -1191,7 +1191,7 @@ void ExprOpHasAttr::eval(EvalState & state, Env & env, Value & v) state.forceValue(*vAttrs); Bindings::iterator j; Symbol name = getName(i, state, env); - if (vAttrs->normalType() != nAttrs || + if (vAttrs->type() != nAttrs || (j = vAttrs->attrs->find(name)) == vAttrs->attrs->end()) { mkBool(v, false); @@ -1269,7 +1269,7 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po return; } - if (fun.normalType() == nAttrs) { + if (fun.type() == nAttrs) { auto found = fun.attrs->find(sFunctor); if (found != fun.attrs->end()) { /* fun may be allocated on the stack of the calling function, @@ -1368,7 +1368,7 @@ void EvalState::autoCallFunction(Bindings & args, Value & fun, Value & res) { forceValue(fun); - if (fun.normalType() == nAttrs) { + if (fun.type() == nAttrs) { auto found = fun.attrs->find(sFunctor); if (found != fun.attrs->end()) { Value * v = allocValue(); @@ -1573,14 +1573,14 @@ void ExprConcatStrings::eval(EvalState & state, Env & env, Value & v) since paths are copied when they are used in a derivation), and none of the strings are allowed to have contexts. */ if (first) { - firstType = vTmp.normalType(); + firstType = vTmp.type(); first = false; } if (firstType == nInt) { - if (vTmp.normalType() == nInt) { + if (vTmp.type() == nInt) { n += vTmp.integer; - } else if (vTmp.normalType() == nFloat) { + } else if (vTmp.type() == nFloat) { // Upgrade the type from int to float; firstType = nFloat; nf = n; @@ -1588,9 +1588,9 @@ void ExprConcatStrings::eval(EvalState & state, Env & env, Value & v) } else throwEvalError(pos, "cannot add %1% to an integer", showType(vTmp)); } else if (firstType == nFloat) { - if (vTmp.normalType() == nInt) { + if (vTmp.type() == nInt) { nf += vTmp.integer; - } else if (vTmp.normalType() == nFloat) { + } else if (vTmp.type() == nFloat) { nf += vTmp.fpoint; } else throwEvalError(pos, "cannot add %1% to a float", showType(vTmp)); @@ -1629,7 +1629,7 @@ void EvalState::forceValueDeep(Value & v) forceValue(v); - if (v.normalType() == nAttrs) { + if (v.type() == nAttrs) { for (auto & i : *v.attrs) try { recurse(*i.value); @@ -1652,7 +1652,7 @@ void EvalState::forceValueDeep(Value & v) NixInt EvalState::forceInt(Value & v, const Pos & pos) { forceValue(v, pos); - if (v.normalType() != nInt) + if (v.type() != nInt) throwTypeError(pos, "value is %1% while an integer was expected", v); return v.integer; } @@ -1661,9 +1661,9 @@ NixInt EvalState::forceInt(Value & v, const Pos & pos) NixFloat EvalState::forceFloat(Value & v, const Pos & pos) { forceValue(v, pos); - if (v.normalType() == nInt) + if (v.type() == nInt) return v.integer; - else if (v.normalType() != nFloat) + else if (v.type() != nFloat) throwTypeError(pos, "value is %1% while a float was expected", v); return v.fpoint; } @@ -1672,7 +1672,7 @@ NixFloat EvalState::forceFloat(Value & v, const Pos & pos) bool EvalState::forceBool(Value & v, const Pos & pos) { forceValue(v, pos); - if (v.normalType() != nBool) + if (v.type() != nBool) throwTypeError(pos, "value is %1% while a Boolean was expected", v); return v.boolean; } @@ -1680,14 +1680,14 @@ bool EvalState::forceBool(Value & v, const Pos & pos) bool EvalState::isFunctor(Value & fun) { - return fun.normalType() == nAttrs && fun.attrs->find(sFunctor) != fun.attrs->end(); + return fun.type() == nAttrs && fun.attrs->find(sFunctor) != fun.attrs->end(); } void EvalState::forceFunction(Value & v, const Pos & pos) { forceValue(v, pos); - if (v.normalType() != nFunction && !isFunctor(v)) + if (v.type() != nFunction && !isFunctor(v)) throwTypeError(pos, "value is %1% while a function was expected", v); } @@ -1695,7 +1695,7 @@ void EvalState::forceFunction(Value & v, const Pos & pos) string EvalState::forceString(Value & v, const Pos & pos) { forceValue(v, pos); - if (v.normalType() != nString) { + if (v.type() != nString) { if (pos) throwTypeError(pos, "value is %1% while a string was expected", v); else @@ -1761,11 +1761,11 @@ string EvalState::forceStringNoCtx(Value & v, const Pos & pos) bool EvalState::isDerivation(Value & v) { - if (v.normalType() != nAttrs) return false; + if (v.type() != nAttrs) return false; Bindings::iterator i = v.attrs->find(sType); if (i == v.attrs->end()) return false; forceValue(*i->value); - if (i->value->normalType() != nString) return false; + if (i->value->type() != nString) return false; return strcmp(i->value->string.s, "derivation") == 0; } @@ -1790,17 +1790,17 @@ string EvalState::coerceToString(const Pos & pos, Value & v, PathSet & context, string s; - if (v.normalType() == nString) { + if (v.type() == nString) { copyContext(v, context); return v.string.s; } - if (v.normalType() == nPath) { + if (v.type() == nPath) { Path path(canonPath(v.path)); return copyToStore ? copyPathToStore(context, path) : path; } - if (v.normalType() == nAttrs) { + if (v.type() == nAttrs) { auto maybeString = tryAttrsToString(pos, v, context, coerceMore, copyToStore); if (maybeString) { return *maybeString; @@ -1810,18 +1810,18 @@ string EvalState::coerceToString(const Pos & pos, Value & v, PathSet & context, return coerceToString(pos, *i->value, context, coerceMore, copyToStore); } - if (v.normalType() == nExternal) + if (v.type() == nExternal) return v.external->coerceToString(pos, context, coerceMore, copyToStore); if (coerceMore) { /* Note that `false' is represented as an empty string for shell scripting convenience, just like `null'. */ - if (v.normalType() == nBool && v.boolean) return "1"; - if (v.normalType() == nBool && !v.boolean) return ""; - if (v.normalType() == nInt) return std::to_string(v.integer); - if (v.normalType() == nFloat) return std::to_string(v.fpoint); - if (v.normalType() == nNull) return ""; + if (v.type() == nBool && v.boolean) return "1"; + if (v.type() == nBool && !v.boolean) return ""; + if (v.type() == nInt) return std::to_string(v.integer); + if (v.type() == nFloat) return std::to_string(v.fpoint); + if (v.type() == nNull) return ""; if (v.isList()) { string result; @@ -1884,15 +1884,15 @@ bool EvalState::eqValues(Value & v1, Value & v2) if (&v1 == &v2) return true; // Special case type-compatibility between float and int - if (v1.normalType() == nInt && v2.normalType() == nFloat) + if (v1.type() == nInt && v2.type() == nFloat) return v1.integer == v2.fpoint; - if (v1.normalType() == nFloat && v2.normalType() == nInt) + if (v1.type() == nFloat && v2.type() == nInt) return v1.fpoint == v2.integer; // All other types are not compatible with each other. - if (v1.normalType() != v2.normalType()) return false; + if (v1.type() != v2.type()) return false; - switch (v1.normalType()) { + switch (v1.type()) { case nInt: return v1.integer == v2.integer; 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