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diff --git a/src/libexpr/flake/flake.hh b/src/libexpr/flake/flake.hh
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+++ b/src/libexpr/flake/flake.hh
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+#pragma once
+
+#include "types.hh"
+#include "flakeref.hh"
+#include "lockfile.hh"
+#include "value.hh"
+
+namespace nix {
+
+class EvalState;
+
+namespace fetchers { struct Tree; }
+
+namespace flake {
+
+struct FlakeInput;
+
+typedef std::map<FlakeId, FlakeInput> FlakeInputs;
+
+struct FlakeInput
+{
+ std::optional<FlakeRef> ref;
+ bool isFlake = true;
+ std::optional<InputPath> follows;
+ bool absolute = false; // whether 'follows' is relative to the flake root
+ FlakeInputs overrides;
+};
+
+struct Flake
+{
+ FlakeRef originalRef;
+ FlakeRef resolvedRef;
+ FlakeRef lockedRef;
+ std::optional<std::string> description;
+ std::shared_ptr<const fetchers::Tree> sourceInfo;
+ FlakeInputs inputs;
+ RootValue vOutputs;
+ ~Flake();
+};
+
+Flake getFlake(EvalState & state, const FlakeRef & flakeRef, bool allowLookup);
+
+/* Fingerprint of a locked flake; used as a cache key. */
+typedef Hash Fingerprint;
+
+struct LockedFlake
+{
+ Flake flake;
+ LockFile lockFile;
+
+ Fingerprint getFingerprint() const;
+};
+
+struct LockFlags
+{
+ /* Whether to ignore the existing lock file, creating a new one
+ from scratch. */
+ bool recreateLockFile = false;
+
+ /* Whether to update the lock file at all. If set to false, if any
+ change to the lock file is needed (e.g. when an input has been
+ added to flake.nix), you get a fatal error. */
+ bool updateLockFile = true;
+
+ /* Whether to write the lock file to disk. If set to true, if the
+ any changes to the lock file are needed and the flake is not
+ writable (i.e. is not a local Git working tree or similar), you
+ get a fatal error. If set to false, Nix will use the modified
+ lock file in memory only, without writing it to disk. */
+ bool writeLockFile = true;
+
+ /* Whether to use the registries to lookup indirect flake
+ references like 'nixpkgs'. */
+ bool useRegistries = true;
+
+ /* Whether mutable flake references (i.e. those without a Git
+ revision or similar) without a corresponding lock are
+ allowed. Mutable flake references with a lock are always
+ allowed. */
+ bool allowMutable = true;
+
+ /* Whether to commit changes to flake.lock. */
+ bool commitLockFile = false;
+
+ /* Flake inputs to be overriden. */
+ std::map<InputPath, FlakeRef> inputOverrides;
+
+ /* Flake inputs to be updated. This means that any existing lock
+ for those inputs will be ignored. */
+ std::set<InputPath> inputUpdates;
+};
+
+LockedFlake lockFlake(
+ EvalState & state,
+ const FlakeRef & flakeRef,
+ const LockFlags & lockFlags);
+
+void callFlake(
+ EvalState & state,
+ const LockedFlake & lockedFlake,
+ Value & v);
+
+}
+
+void emitTreeAttrs(
+ EvalState & state,
+ const fetchers::Tree & tree,
+ const fetchers::Input & input,
+ Value & v, bool emptyRevFallback = false);
+
+}