Age | Commit message (Collapse) | Author |
|
We realized that there's really no good place to put these dev facing
bulletins, and the user-facing release notes aren't really the worst
place to put them, I guess, and we do kind of hope that it converts
users to devs.
Change-Id: Id9387b2964fe291cb5a3f74ad6344157f19b540c
|
|
It seems like someone implemented precompiled headers a long time ago
and then it never got ported to meson or maybe didn't work at all.
This is, however, blessedly easy to simply implement. I went looking for
`#define` that could affect the result of precompiling the headers, and
as far as I can tell we aren't doing any of that, so this should truly
just be free build time savings.
Previous state:
Compilation (551 times):
Parsing (frontend): 1302.1 s
Codegen & opts (backend): 956.3 s
New state:
**** Time summary:
Compilation (567 times):
Parsing (frontend): 1123.0 s
Codegen & opts (backend): 1078.1 s
I wonder if the "regression" in codegen time is just doing the PCH
operation a few times, because meson does it per-target.
Change-Id: I664366b8069bab4851308b3a7571bea97ac64022
|
|
this should make it easier to spot future instances of entries being
duplicated by accident. also add a pre-commit check to remain sorted
Change-Id: I500caf862e93480b38c9d51144273bb2dcab1af0
|
|
Change-Id: I6f5fb54f70b02a467bbdee4c526f59da1193f7db
|
|
It's a good hundred LOC, and wasn't coupled to the actual flake logic at
all.
Change-Id: Iebb4667b3197dbd8cb2b019014e99fa651848832
|