Age | Commit message (Collapse) | Author |
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Change-Id: Icc4b367e4f670d47256f62a3a002cd248a5c2d3b
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Since Symbol is just an integer, passing it by const reference is
never advantageous.
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after #6218 `Symbol` no longer confers a uniqueness invariant on the
string it wraps, it is now possible to create multiple symbols that
compare equal but whose string contents have different addresses. this
guarantee is now only provided by `SymbolIdx`, leaving `Symbol` only as
a string wrapper that knows about the intricacies of how symbols need to
be formatted for output.
this change renames `SymbolIdx` to `Symbol` to restore the previous
semantics of `Symbol` to that name. we also keep the wrapper type and
rename it to `SymbolStr` instead of returning plain strings from lookups
into the symbol table because symbols are formatted for output in many
places. theoretically we do not need `SymbolStr`, only a function that
formats a string for output as a symbol, but having to wrap every symbol
that appears in a message into eg `formatSymbol()` is error-prone and
inconvient.
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this slightly increases the amount of memory used for any given symbol, but this
increase is more than made up for if the symbol is referenced more than once in
the EvalState that holds it. on average every symbol should be referenced at
least twice (once to introduce a binding, once to use it), so we expect no
increase in memory on average.
symbol tables are limited to 2³² entries like position tables, and similar
arguments apply to why overflow is not likely: 2³² symbols would require as many
string instances (at 24 bytes each) and map entries (at 24 bytes or more each,
assuming that the map holds on average at most one item per bucket as the docs
say). a full symbol table would require at least 192GB of memory just for
symbols, which is well out of reach. (an ofborg eval of nixpks today creates
less than a million symbols!)
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Pos objects are somewhat wasteful as they duplicate the origin file name and
input type for each object. on files that produce more than one Pos when parsed
this a sizeable waste of memory (one pointer per Pos). the same goes for
ptr<Pos> on 64 bit machines: parsing enough source to require 8 bytes to locate
a position would need at least 8GB of input and 64GB of expression memory. it's
not likely that we'll hit that any time soon, so we can use a uint32_t index to
locate positions instead.
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Previously you had to remember to call value->attrs->sort() after
populating value->attrs. Now there is a BindingsBuilder helper that
wraps Bindings and ensures that sort() is called before you can use
it.
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Move clearValue inside Value
mkInt instead of setInt
mkBool instead of setBool
mkString instead of setString
mkPath instead of setPath
mkNull instead of setNull
mkAttrs instead of setAttrs
mkList instead of setList*
mkThunk instead of setThunk
mkApp instead of setApp
mkLambda instead of setLambda
mkBlackhole instead of setBlackhole
mkPrimOp instead of setPrimOp
mkPrimOpApp instead of setPrimOpApp
mkExternal instead of setExternal
mkFloat instead of setFloat
Add note that the static mk* function should be removed eventually
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(cherry picked from commit c02da997570ac0d9b595d787bea8cb5a4e3cc1f5)
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Boehm guarantees that memory returned by GC_malloc() is zeroed, so take
advantage of that.
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This reduces the number of Bindings allocations by about 10%.
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This modification moves Attr and Bindings structures into their own header
file which is dedicated to the attribute set representation. The goal of to
isolate pieces of code which are related to the attribute set
representation. Thus future modifications of the attribute set
representation will only have to modify these files, and not every other
file across the evaluator.
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