Age | Commit message (Collapse) | Author |
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not doing this can freeze slots until the goal that occupied them is
freed (rather than simply complete), and then can freeze the system.
fixes #549
Change-Id: I042df04222f8ffbaa18ef4a4eae6cbd6f89b679e
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Goal::work() is a fully usable promise that does not rely on the worker
to report completion conditions. as such we no longer need the `notify`
field that enabled this interplay. we do have to clear goal caches when
destroying the worker though, otherwise goal promises may (incorrectly)
keep goals alive due to strong shared pointers created by childStarted.
Change-Id: Ie607209aafec064dbdf3464fe207d70ba9ee158a
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yet another duplicated field. it's the last one though.
Change-Id: I352df8d306794d262d8c9066f3be78acd40e82cf
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the field is simply duplicated between the two, and now that we can
return WorkResults from Worker::run we no longer need both of them.
Change-Id: I82fc47d050b39b7bb7d1656445630d271f6c9830
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drop childException since it's no longer needed. also makes
waitForInput, childFinished, and childTerminated redundant.
Change-Id: I05d88ffd323c5b5c909ac21056162f69ffb0eb9f
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Change-Id: Idd218ec1572eda84dc47accc0dcd8a954d36f098
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there's no reason to have the worker set information on goals that the
goals themselves return from their entry point. doing this in the goal
`work()` function is much cleaner, and a prerequisite to removing more
implicit strong shared references to goals that are currently running.
Change-Id: Ibb3e953ab8482a6a21ce2ed659d5023a991e7923
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this was a triumph. i'm making a note here: huge success. it's hard to
overstate my satisfaction! i'm not even angry. i'm being so sincere ri
actually, no. we *are* angry. this was one dumbass odyssey. nobody has
asked for this. but not doing it would have locked us into old, broken
protocols forever or (possibly worse) forced us to write our own async
framework building on the old did-you-mean-continuations in Worker. if
we had done that we'd be locked into ever more, and ever more complex,
manual state management all over the place. this just could not stand.
Change-Id: I43a6de1035febff59d2eff83be9ad52af4659871
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nothing needs to signal being still active but not actively pollable,
only that immediate polling for the next goal work phase is in order.
Change-Id: Ia43c1015e94ba4f5f6b9cb92943da608c4a01555
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this was a debugging aid from day one that should not have any impact on
build semantics, and if it *does* have an impact on build semantics then
build semantics are seriously broken. keeping the order imposed by these
keys will be impossible once we let a real event loop schedule our jobs.
Change-Id: I5c313324e1f213ab6453d82f41ae5e59de809a5b
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the new event loop could very occasionally notice that a dependency of
some goal has failed, process the failure, cause the depending goal to
fail accordingly, and in the doing of the latter two steps let further
dependencies that previously have not been reported as failed do their
reporting anyway. in such cases a goal could fail with "1 dependencies
failed", but more than one dependency failure message was shown. we'll
now report the correct number of failed dependency goals in all cases.
Change-Id: I5aa95dcb2db4de4fd5fee8acbf5db833531d81a8
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also gets rid of explicit strong references to dependencies of any goal,
and weak references to dependers as well. those are now only held within
promises representing goal completion and thus independent of the goal's
relation to each other. the weak references to dependers was only needed
for notifications, and that's much better handled entirely by kj itself.
Change-Id: I00d06df9090f8d6336ee4bb0c1313a7052fb016b
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this simplifies waitForInput quite a lot, and at the same time makes
polling less thundering-herd-y. it even fixes early polling wakeups!
Change-Id: I6dfa62ce91729b8880342117d71af5ae33366414
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Change-Id: I6c7fccc4e710e23a22faae2669cb75f2f6da27b4
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Change-Id: I1b00d1a537d84790878cb0e81aaa1cbaa143d62d
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this begins a long and arduous journey to remove all result state from
Goal, to eventually drop the std::enable_shared_from_this base, and to
completely eliminate all unsynchronized modification of states of both
Goal and Worker. by the end of this we will hopefully be able to start
and reap multiple derivation builds in parallel, which should speed up
the process quite a bit (at least for short local builds, others might
not notice a large difference. the build hooks will remain a problem.)
Change-Id: I57dcd9b2cab4636ed4aa24cdec67124fef883345
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we still mutate goal state to store the results of any given goal run,
but now we also have that information in Worker and could in theory do
something else with it. we could return a map of goal to goal results,
which would also let us better diagnose failures of subgoals (at all).
Change-Id: I1df956bbd9fa8cc9485fb6df32918d68dda3ff48
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this is the first step towards removing all result-related mutation of
Goal state from goal implementations themselves, and into Worker state
instead. once that is done we can treat all non-const Goal fields like
private state of the goal itself, and make threading of goals possible
Change-Id: I69ff7d02a6fd91a65887c6640bfc4f5fb785b45c
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there are no other uses for this yet, but asking for just a subset of
outputs does seem at least somewhat useful to have as a generic thing
Change-Id: I30ff5055a666c351b1b086b8d05b9d7c9fb1c77a
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Error is pretty large, and most goals do not fail. this alone more than
halves the size of Goal on x86_64-linux, from 720 bytes down to 344. in
derived classes the difference is not as dramatic, but even the largest
derived class (`LocalDerivationGoal`) loses almost 20% of its footprint
Change-Id: Ifda8f94c81b6566eeb3e52d55d9796ec40c7bce8
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under owner_less it's equivalent to insert(), only sometimes a little
bit faster because it does not construct a weak_ptr if the goal is in
the set already. this small difference in performance does not matter
here and c++23 will make insert transparent anyway, so we can drop it
Change-Id: I7cbd7d6e0daa95d67145ec58183162f6c4743b15
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this should be an optional. "busy" is not an *exit* code!
Change-Id: Ic231cb27b022312b1a7a7b9602f32845b7a9c934
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To avoid dealing with an optional `drvPath` (because we might not know
it yet) everywhere, make an `CreateDerivationAndRealiseGoal`. This goal
just builds/substitutes the derivation file, and then kicks of a build
for that obtained derivation; in other words it does the chaining of
goals when the drv file is missing (as can already be the case) or
computed (new case).
This also means the `getDerivation` state can be removed from
`DerivationGoal`, which makes the `BasicDerivation` / in memory case and
`Derivation` / drv file file case closer together.
The map type is factored out for clarity, and because we will soon hvae
a second use for it (`Derivation` itself).
Co-authored-by: Robert Hensing <roberth@users.noreply.github.com>
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In many cases we are dealing with a collection of realisations, they are
all outputs of the same derivation. In that case, we don't need
"derivation hashes modulos" to be part of our map key, because the
output names alone will be unique. Those hashes are still part of the
realisation proper, so we aren't loosing any information, we're just
"normalizing our schema" by narrowing the "primary key".
Besides making our data model a bit "tighter" this allows us to avoid a
double `for` loop in `DerivationGoal::waiteeDone`. The inner `for` loop
was previously just to select the output we cared about without knowing
its hash. Now we can just select the output by name directly.
Note that neither protocol is changed as part of this: we are still
transferring `DrvOutputs` over the wire for `BuildResult`s. I would only
consider revising this once #6223 is merged, and we can mention protocol
versions inside factored-out serialization logic. Until then it is
better not change anything because it would come a the cost of code
reuse.
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In https://github.com/NixOS/nix/pull/6311#discussion_r834863823, I
realized since derivation goals' wanted outputs can "grow" due to
overlapping dependencies (See `DerivationGoal::addWantedOutputs`, called
by `Worker::makeDerivationGoalCommon`), the previous bug fix had an
unfortunate side effect of causing more pointless rebuilds.
In paticular, we have this situation:
1. Goal made from `DerivedPath::Built { foo, {a} }`.
2. Goal gives on on substituting, starts building.
3. Goal made from `DerivedPath::Built { foo, {b} }`, in fact is just
modified original goal.
4. Though the goal had gotten as far as building, so all outputs were
going to be produced, `addWantedOutputs` no longer knows that and so
the goal is flagged to be restarted.
This might sound far-fetched with input-addressed drvs, where we usually
basically have all our goals "planned out" before we start doing
anything, but with CA derivation goals and especially RFC 92, where *drv
resolution* means goals are created after some building is completed, it
is more likely to happen.
So the first thing to do was restore the clearing of `wantedOutputs` we
used to do, and then filter the outputs in `buildPathsWithResults` to
only get the ones we care about.
But fix also has its own side effect in that the `DerivedPath` in the
`BuildResult` in `DerivationGoal` cannot be trusted; it is merely the
*first* `DerivedPath` for which this goal was originally created.
To remedy this, I made `BuildResult` be like it was before, and instead
made `KeyedBuildResult` be a subclass wit the path. Only
`buildPathsWithResults` returns `KeyedBuildResult`s, everything else
just becomes like it was before, where the "key" is unambiguous from
context.
I think separating the "primary key" field(s) from the other fields is
good practical in general anyways. (I would like to do the same thing
for `ValidPathInfo`.) Among other things, it allows constructions like
`std::map<Key, ThingWithKey>` where doesn't contain duplicate keys and
just precludes the possibility of those duplicate keys being out of
sync.
We might leverage the above someday to overload `buildPathsWithResults`
to take a *set* of return a *map* per the above.
-----
Unfortunately, we need to avoid C++20 strictness on designated
initializers.
(BTW
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2287r1.html
this offers some new syntax for this use-case. Hopefully this will be
adopted and we can eventually use it.)
No having that yet, maybe it would be better to not make
`KeyedBuildResult` a subclass to just avoid this.
Co-authored-by: Robert Hensing <roberth@users.noreply.github.com>
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Also use std::string_view in a few more places.
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This replaces the O(n) search complexity in our insert code with a
lookup of O(log n). It also makes removing waitees easier as we can use
the extract method provided by the set class.
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If there were many top-level goals (which are not destroyed until the
very end), commands like
$ nix copy --to 'ssh://localhost?remote-store=/tmp/nix' \
/run/current-system --no-check-sigs --substitute-on-destination
could fail with "Too many open files". So now we do some explicit
cleanup from amDone(). It would be cleaner to separate goals from
their temporary internal state, but that would be a bigger refactor.
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