#pragma once #include #include #include "value.hh" #include "symbol-table.hh" #include "error.hh" #include "chunked-vector.hh" namespace nix { MakeError(EvalError, Error); MakeError(ParseError, Error); MakeError(AssertionError, EvalError); MakeError(ThrownError, AssertionError); MakeError(Abort, EvalError); MakeError(TypeError, EvalError); MakeError(UndefinedVarError, Error); MakeError(MissingArgumentError, EvalError); MakeError(RestrictedPathError, Error); extern std::function debuggerHook; /* Position objects. */ struct Pos { std::string file; FileOrigin origin; uint32_t line; uint32_t column; explicit operator bool() const { return line > 0; } }; class PosIdx { friend class PosTable; private: uint32_t id; explicit PosIdx(uint32_t id): id(id) {} public: PosIdx() : id(0) {} explicit operator bool() const { return id > 0; } bool operator<(const PosIdx other) const { return id < other.id; } }; class PosTable { public: class Origin { friend PosTable; private: // must always be invalid by default, add() replaces this with the actual value. // subsequent add() calls use this index as a token to quickly check whether the // current origins.back() can be reused or not. mutable uint32_t idx = std::numeric_limits::max(); explicit Origin(uint32_t idx): idx(idx), file{}, origin{} {} public: const std::string file; const FileOrigin origin; Origin(std::string file, FileOrigin origin): file(std::move(file)), origin(origin) {} }; struct Offset { uint32_t line, column; }; private: std::vector origins; ChunkedVector offsets; public: PosTable(): offsets(1024) { origins.reserve(1024); } PosIdx add(const Origin & origin, uint32_t line, uint32_t column) { const auto idx = offsets.add({line, column}).second; if (origins.empty() || origins.back().idx != origin.idx) { origin.idx = idx; origins.push_back(origin); } return PosIdx(idx + 1); } Pos operator[](PosIdx p) const { if (p.id == 0 || p.id > offsets.size()) return {}; const auto idx = p.id - 1; /* we want the last key <= idx, so we'll take prev(first key > idx). this is guaranteed to never rewind origin.begin because the first key is always 0. */ const auto pastOrigin = std::upper_bound( origins.begin(), origins.end(), Origin(idx), [] (const auto & a, const auto & b) { return a.idx < b.idx; }); const auto origin = *std::prev(pastOrigin); const auto offset = offsets[idx]; return {origin.file, origin.origin, offset.line, offset.column}; } }; inline PosIdx noPos = {}; std::ostream & operator << (std::ostream & str, const Pos & pos); struct Env; struct Value; class EvalState; struct StaticEnv; /* An attribute path is a sequence of attribute names. */ struct AttrName { Symbol symbol; Expr * expr; AttrName(Symbol s) : symbol(s) {}; AttrName(Expr * e) : expr(e) {}; }; typedef std::vector AttrPath; std::string showAttrPath(const SymbolTable & symbols, const AttrPath & attrPath); /* Abstract syntax of Nix expressions. */ struct Expr { virtual ~Expr() { }; virtual void show(const SymbolTable & symbols, std::ostream & str) const; virtual void bindVars(EvalState & es, const std::shared_ptr & env); virtual void eval(EvalState & state, Env & env, Value & v); virtual Value * maybeThunk(EvalState & state, Env & env); virtual void setName(Symbol name); virtual PosIdx getPos() const { return noPos; } }; #define COMMON_METHODS \ void show(const SymbolTable & symbols, std::ostream & str) const; \ void eval(EvalState & state, Env & env, Value & v); \ void bindVars(EvalState & es, const std::shared_ptr & env); struct ExprInt : Expr { NixInt n; Value v; ExprInt(NixInt n) : n(n) { v.mkInt(n); }; Value * maybeThunk(EvalState & state, Env & env); COMMON_METHODS }; struct ExprFloat : Expr { NixFloat nf; Value v; ExprFloat(NixFloat nf) : nf(nf) { v.mkFloat(nf); }; Value * maybeThunk(EvalState & state, Env & env); COMMON_METHODS }; struct ExprString : Expr { std::string s; Value v; ExprString(std::string s) : s(std::move(s)) { v.mkString(this->s.data()); }; Value * maybeThunk(EvalState & state, Env & env); COMMON_METHODS }; struct ExprPath : Expr { std::string s; Value v; ExprPath(std::string s) : s(std::move(s)) { v.mkPath(this->s.c_str()); }; Value * maybeThunk(EvalState & state, Env & env); COMMON_METHODS }; typedef uint32_t Level; typedef uint32_t Displacement; struct ExprVar : Expr { PosIdx pos; Symbol name; /* Whether the variable comes from an environment (e.g. a rec, let or function argument) or from a "with". */ bool fromWith; /* In the former case, the value is obtained by going `level' levels up from the current environment and getting the `displ'th value in that environment. In the latter case, the value is obtained by getting the attribute named `name' from the set stored in the environment that is `level' levels up from the current one.*/ Level level; Displacement displ; ExprVar(Symbol name) : name(name) { }; ExprVar(const PosIdx & pos, Symbol name) : pos(pos), name(name) { }; Value * maybeThunk(EvalState & state, Env & env); PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprSelect : Expr { PosIdx pos; Expr * e, * def; AttrPath attrPath; ExprSelect(const PosIdx & pos, Expr * e, const AttrPath & attrPath, Expr * def) : pos(pos), e(e), def(def), attrPath(attrPath) { }; ExprSelect(const PosIdx & pos, Expr * e, Symbol name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprOpHasAttr : Expr { Expr * e; AttrPath attrPath; ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { }; PosIdx getPos() const override { return e->getPos(); } COMMON_METHODS }; struct ExprAttrs : Expr { bool recursive; PosIdx pos; struct AttrDef { bool inherited; Expr * e; PosIdx pos; Displacement displ; // displacement AttrDef(Expr * e, const PosIdx & pos, bool inherited=false) : inherited(inherited), e(e), pos(pos) { }; AttrDef() { }; }; typedef std::map AttrDefs; AttrDefs attrs; struct DynamicAttrDef { Expr * nameExpr, * valueExpr; PosIdx pos; DynamicAttrDef(Expr * nameExpr, Expr * valueExpr, const PosIdx & pos) : nameExpr(nameExpr), valueExpr(valueExpr), pos(pos) { }; }; typedef std::vector DynamicAttrDefs; DynamicAttrDefs dynamicAttrs; ExprAttrs(const PosIdx &pos) : recursive(false), pos(pos) { }; ExprAttrs() : recursive(false) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprList : Expr { std::vector elems; ExprList() { }; COMMON_METHODS PosIdx getPos() const override { return elems.empty() ? noPos : elems.front()->getPos(); } }; struct Formal { PosIdx pos; Symbol name; Expr * def; }; struct Formals { typedef std::vector Formals_; Formals_ formals; bool ellipsis; bool has(Symbol arg) const { auto it = std::lower_bound(formals.begin(), formals.end(), arg, [] (const Formal & f, const Symbol & sym) { return f.name < sym; }); return it != formals.end() && it->name == arg; } std::vector lexicographicOrder(const SymbolTable & symbols) const { std::vector result(formals.begin(), formals.end()); std::sort(result.begin(), result.end(), [&] (const Formal & a, const Formal & b) { std::string_view sa = symbols[a.name], sb = symbols[b.name]; return sa < sb; }); return result; } }; struct ExprLambda : Expr { PosIdx pos; Symbol name; Symbol arg; Formals * formals; Expr * body; ExprLambda(PosIdx pos, Symbol arg, Formals * formals, Expr * body) : pos(pos), arg(arg), formals(formals), body(body) { }; ExprLambda(PosIdx pos, Formals * formals, Expr * body) : pos(pos), formals(formals), body(body) { } void setName(Symbol name); std::string showNamePos(const EvalState & state) const; inline bool hasFormals() const { return formals != nullptr; } PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprCall : Expr { Expr * fun; std::vector args; PosIdx pos; ExprCall(const PosIdx & pos, Expr * fun, std::vector && args) : fun(fun), args(args), pos(pos) { } PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprLet : Expr { ExprAttrs * attrs; Expr * body; ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { }; COMMON_METHODS }; struct ExprWith : Expr { PosIdx pos; Expr * attrs, * body; size_t prevWith; ExprWith(const PosIdx & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprIf : Expr { PosIdx pos; Expr * cond, * then, * else_; ExprIf(const PosIdx & pos, Expr * cond, Expr * then, Expr * else_) : pos(pos), cond(cond), then(then), else_(else_) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprAssert : Expr { PosIdx pos; Expr * cond, * body; ExprAssert(const PosIdx & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprOpNot : Expr { Expr * e; ExprOpNot(Expr * e) : e(e) { }; COMMON_METHODS }; #define MakeBinOp(name, s) \ struct name : Expr \ { \ PosIdx pos; \ Expr * e1, * e2; \ name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \ name(const PosIdx & pos, Expr * e1, Expr * e2) : pos(pos), e1(e1), e2(e2) { }; \ void show(const SymbolTable & symbols, std::ostream & str) const \ { \ str << "("; e1->show(symbols, str); str << " " s " "; e2->show(symbols, str); str << ")"; \ } \ void bindVars(EvalState & es, const std::shared_ptr & env) \ { \ e1->bindVars(es, env); e2->bindVars(es, env); \ } \ void eval(EvalState & state, Env & env, Value & v); \ PosIdx getPos() const override { return pos; } \ }; MakeBinOp(ExprOpEq, "==") MakeBinOp(ExprOpNEq, "!=") MakeBinOp(ExprOpAnd, "&&") MakeBinOp(ExprOpOr, "||") MakeBinOp(ExprOpImpl, "->") MakeBinOp(ExprOpUpdate, "//") MakeBinOp(ExprOpConcatLists, "++") struct ExprConcatStrings : Expr { PosIdx pos; bool forceString; std::vector > * es; ExprConcatStrings(const PosIdx & pos, bool forceString, std::vector > * es) : pos(pos), forceString(forceString), es(es) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; struct ExprPos : Expr { PosIdx pos; ExprPos(const PosIdx & pos) : pos(pos) { }; PosIdx getPos() const override { return pos; } COMMON_METHODS }; /* Static environments are used to map variable names onto (level, displacement) pairs used to obtain the value of the variable at runtime. */ struct StaticEnv { bool isWith; const StaticEnv * up; // Note: these must be in sorted order. typedef std::vector> Vars; Vars vars; StaticEnv(bool isWith, const StaticEnv * up, size_t expectedSize = 0) : isWith(isWith), up(up) { vars.reserve(expectedSize); }; void sort() { std::stable_sort(vars.begin(), vars.end(), [](const Vars::value_type & a, const Vars::value_type & b) { return a.first < b.first; }); } void deduplicate() { auto it = vars.begin(), jt = it, end = vars.end(); while (jt != end) { *it = *jt++; while (jt != end && it->first == jt->first) *it = *jt++; it++; } vars.erase(it, end); } Vars::const_iterator find(Symbol name) const { Vars::value_type key(name, 0); auto i = std::lower_bound(vars.begin(), vars.end(), key); if (i != vars.end() && i->first == name) return i; return vars.end(); } }; }