#pragma once #include #include #include #include "chunked-vector.hh" #include "pos-idx.hh" #include "position.hh" #include "sync.hh" namespace nix { class PosTable { public: class Origin { friend PosTable; private: uint32_t offset; Origin(Pos::Origin origin, uint32_t offset, size_t size): offset(offset), origin(origin), size(size) {} public: const Pos::Origin origin; const size_t size; uint32_t offsetOf(PosIdx p) const { return p.id - 1 - offset; } }; private: using Lines = std::vector; std::map origins; mutable Sync> lines; const Origin * resolve(PosIdx p) const { if (p.id == 0) return nullptr; const auto idx = p.id - 1; /* we want the last key <= idx, so we'll take prev(first key > idx). this is guaranteed to never rewind origin.begin because the first key is always 0. */ const auto pastOrigin = origins.upper_bound(idx); return &std::prev(pastOrigin)->second; } public: Origin addOrigin(Pos::Origin origin, size_t size) { uint32_t offset = 0; if (auto it = origins.rbegin(); it != origins.rend()) offset = it->first + it->second.size; // +1 because all PosIdx are offset by 1 to begin with (because noPos == 0), and // another +1 to ensure that all origins can point to EOF, eg on (invalid) empty inputs. if (2 + offset + size < offset) return Origin{origin, offset, 0}; return origins.emplace(offset, Origin{origin, offset, size}).first->second; } PosIdx add(const Origin & origin, size_t offset) { if (offset > origin.size) return PosIdx(); return PosIdx(1 + origin.offset + offset); } Pos operator[](PosIdx p) const; Pos::Origin originOf(PosIdx p) const { if (auto o = resolve(p)) return o->origin; return std::monostate{}; } }; }