#pragma once ///@file #include "types.hh" #include "store-api.hh" #include "build-result.hh" namespace nix { /** * Forward definition. */ struct Goal; class Worker; /** * A pointer to a goal. */ typedef std::shared_ptr GoalPtr; typedef std::weak_ptr WeakGoalPtr; struct CompareGoalPtrs { bool operator() (const GoalPtr & a, const GoalPtr & b) const; }; /** * Set of goals. */ typedef std::set Goals; typedef std::set> WeakGoals; /** * A map of paths to goals (and the other way around). */ typedef std::map WeakGoalMap; /** * Used as a hint to the worker on how to schedule a particular goal. For example, * builds are typically CPU- and memory-bound, while substitutions are I/O bound. * Using this information, the worker might decide to schedule more or fewer goals * of each category in parallel. */ enum struct JobCategory { /** * A build of a derivation; it will use CPU and disk resources. */ Build, /** * A substitution an arbitrary store object; it will use network resources. */ Substitution, }; struct Goal { typedef enum {ecSuccess, ecFailed, ecNoSubstituters, ecIncompleteClosure} ExitCode; /** * Backlink to the worker. */ Worker & worker; /** * Whether this goal is only a dependency of other goals. Toplevel * goals that are also dependencies of other toplevel goals do not * set this, only goals that are exclusively dependencies do this. */ const bool isDependency; /** * Goals that this goal is waiting for. */ Goals waitees; /** * Goals waiting for this one to finish. Must use weak pointers * here to prevent cycles. */ WeakGoals waiters; /** * Number of goals we are/were waiting for that have failed. */ size_t nrFailed = 0; /** * Number of substitution goals we are/were waiting for that * failed because there are no substituters. */ size_t nrNoSubstituters = 0; /** * Number of substitution goals we are/were waiting for that * failed because they had unsubstitutable references. */ size_t nrIncompleteClosure = 0; /** * Name of this goal for debugging purposes. */ std::string name; /** * Whether the goal is finished. */ std::optional exitCode; /** * Build result. */ BuildResult buildResult; public: struct [[nodiscard]] StillAlive {}; struct [[nodiscard]] WaitForSlot {}; struct [[nodiscard]] WaitForAWhile {}; struct [[nodiscard]] ContinueImmediately {}; struct [[nodiscard]] WaitForGoals { Goals goals; }; struct [[nodiscard]] WaitForWorld { std::set fds; bool inBuildSlot; }; struct [[nodiscard]] Finished { ExitCode result; std::shared_ptr ex; bool permanentFailure = false; bool timedOut = false; bool hashMismatch = false; bool checkMismatch = false; }; struct [[nodiscard]] WorkResult : std::variant< StillAlive, WaitForSlot, WaitForAWhile, ContinueImmediately, WaitForGoals, WaitForWorld, Finished> { WorkResult() = delete; using variant::variant; }; /** * Exception containing an error message, if any. */ std::shared_ptr ex; explicit Goal(Worker & worker, bool isDependency) : worker(worker) , isDependency(isDependency) { } virtual ~Goal() noexcept(false) { trace("goal destroyed"); } virtual WorkResult work(bool inBuildSlot) = 0; virtual void waiteeDone(GoalPtr waitee) { } virtual WorkResult handleChildOutput(int fd, std::string_view data) { abort(); } virtual void handleEOF(int fd) { } virtual bool respectsTimeouts() { return false; } void trace(std::string_view s); std::string getName() const { return name; } /** * Callback in case of a timeout. It should wake up its waiters, * get rid of any running child processes that are being monitored * by the worker (important!), etc. */ virtual Finished timedOut(Error && ex) = 0; virtual std::string key() = 0; virtual void cleanup() { } /** * @brief Hint for the scheduler, which concurrency limit applies. * @see JobCategory */ virtual JobCategory jobCategory() const = 0; }; }