#pragma once ///@file #include "types.hh" #include "lock.hh" #include "store-api.hh" #include "goal.hh" #include "realisation.hh" #include #include namespace nix { /* Forward definition. */ struct DerivationGoal; struct PathSubstitutionGoal; class DrvOutputSubstitutionGoal; /** * Workaround for not being able to declare a something like * * ```c++ * class PathSubstitutionGoal : public Goal; * ``` * even when Goal is a complete type. * * This is still a static cast. The purpose of exporting it is to define it in * a place where `PathSubstitutionGoal` is concrete, and use it in a place where it * is opaque. */ GoalPtr upcast_goal(std::shared_ptr subGoal); GoalPtr upcast_goal(std::shared_ptr subGoal); typedef std::chrono::time_point steady_time_point; /** * A mapping used to remember for each child process to what goal it * belongs, and file descriptors for receiving log data and output * path creation commands. */ struct Child { WeakGoalPtr goal; Goal * goal2; // ugly hackery std::set fds; bool respectTimeouts; bool inBuildSlot; /** * Time we last got output on stdout/stderr */ steady_time_point lastOutput; steady_time_point timeStarted; }; /* Forward definition. */ struct HookInstance; /** * The worker class. */ class Worker { private: /* Note: the worker should only have strong pointers to the top-level goals. */ /** * The top-level goals of the worker. */ Goals topGoals; /** * Goals that are ready to do some work. */ WeakGoals awake; /** * Goals waiting for a build slot. */ WeakGoals wantingToBuild; /** * Child processes currently running. */ std::list children; /** * Number of build slots occupied. This includes local builds but does not * include substitutions or remote builds via the build hook. */ unsigned int nrLocalBuilds; /** * Number of substitution slots occupied. */ unsigned int nrSubstitutions; /** * Maps used to prevent multiple instantiations of a goal for the * same derivation / path. */ std::map> derivationGoals; std::map> substitutionGoals; std::map> drvOutputSubstitutionGoals; /** * Goals waiting for busy paths to be unlocked. */ WeakGoals waitingForAnyGoal; /** * Goals sleeping for a few seconds (polling a lock). */ WeakGoals waitingForAWhile; /** * Last time the goals in `waitingForAWhile` where woken up. */ steady_time_point lastWokenUp; /** * Cache for pathContentsGood(). */ std::map pathContentsGoodCache; public: const Activity act; const Activity actDerivations; const Activity actSubstitutions; /** * Set if at least one derivation had a BuildError (i.e. permanent * failure). */ bool permanentFailure; /** * Set if at least one derivation had a timeout. */ bool timedOut; /** * Set if at least one derivation fails with a hash mismatch. */ bool hashMismatch; /** * Set if at least one derivation is not deterministic in check mode. */ bool checkMismatch; Store & store; Store & evalStore; std::unique_ptr hook; uint64_t expectedBuilds = 0; uint64_t doneBuilds = 0; uint64_t failedBuilds = 0; uint64_t runningBuilds = 0; uint64_t expectedSubstitutions = 0; uint64_t doneSubstitutions = 0; uint64_t failedSubstitutions = 0; uint64_t runningSubstitutions = 0; uint64_t runningCASubstitutions = 0; uint64_t expectedDownloadSize = 0; uint64_t doneDownloadSize = 0; uint64_t expectedNarSize = 0; uint64_t doneNarSize = 0; /** * Whether to ask the build hook if it can build a derivation. If * it answers with "decline-permanently", we don't try again. */ bool tryBuildHook = true; Worker(Store & store, Store & evalStore); ~Worker(); /** * Make a goal (with caching). */ /** * @ref DerivationGoal "derivation goal" */ private: std::shared_ptr makeDerivationGoalCommon( const StorePath & drvPath, const OutputsSpec & wantedOutputs, std::function()> mkDrvGoal); public: std::shared_ptr makeDerivationGoal( const StorePath & drvPath, const OutputsSpec & wantedOutputs, BuildMode buildMode = bmNormal); std::shared_ptr makeBasicDerivationGoal( const StorePath & drvPath, const BasicDerivation & drv, const OutputsSpec & wantedOutputs, BuildMode buildMode = bmNormal); /** * @ref SubstitutionGoal "substitution goal" */ std::shared_ptr makePathSubstitutionGoal(const StorePath & storePath, RepairFlag repair = NoRepair, std::optional ca = std::nullopt); std::shared_ptr makeDrvOutputSubstitutionGoal(const DrvOutput & id, RepairFlag repair = NoRepair, std::optional ca = std::nullopt); /** * Make a goal corresponding to the `DerivedPath`. * * It will be a `DerivationGoal` for a `DerivedPath::Built` or * a `SubstitutionGoal` for a `DerivedPath::Opaque`. */ GoalPtr makeGoal(const DerivedPath & req, BuildMode buildMode = bmNormal); /** * Remove a dead goal. */ void removeGoal(GoalPtr goal); /** * Wake up a goal (i.e., there is something for it to do). */ void wakeUp(GoalPtr goal); /** * Return the number of local build processes currently running (but not * remote builds via the build hook). */ unsigned int getNrLocalBuilds(); /** * Return the number of substitution processes currently running. */ unsigned int getNrSubstitutions(); /** * Registers a running child process. `inBuildSlot` means that * the process counts towards the jobs limit. */ void childStarted(GoalPtr goal, const std::set & fds, bool inBuildSlot, bool respectTimeouts); /** * Unregisters a running child process. `wakeSleepers` should be * false if there is no sense in waking up goals that are sleeping * because they can't run yet (e.g., there is no free build slot, * or the hook would still say `postpone`). */ void childTerminated(Goal * goal, bool wakeSleepers = true); /** * Put `goal` to sleep until a build slot becomes available (which * might be right away). */ void waitForBuildSlot(GoalPtr goal); /** * Wait for any goal to finish. Pretty indiscriminate way to * wait for some resource that some other goal is holding. */ void waitForAnyGoal(GoalPtr goal); /** * Wait for a few seconds and then retry this goal. Used when * waiting for a lock held by another process. This kind of * polling is inefficient, but POSIX doesn't really provide a way * to wait for multiple locks in the main select() loop. */ void waitForAWhile(GoalPtr goal); /** * Loop until the specified top-level goals have finished. */ void run(const Goals & topGoals); /** * Wait for input to become available. */ void waitForInput(); /*** * The exit status in case of failure. * * In the case of a build failure, returned value follows this * bitmask: * * ``` * 0b1100100 * ^^^^ * |||`- timeout * ||`-- output hash mismatch * |`--- build failure * `---- not deterministic * ``` * * In other words, the failure code is at least 100 (0b1100100), but * might also be greater. * * Otherwise (no build failure, but some other sort of failure by * assumption), this returned value is 1. */ unsigned int failingExitStatus(); /** * Check whether the given valid path exists and has the right * contents. */ bool pathContentsGood(const StorePath & path); void markContentsGood(const StorePath & path); void updateProgress() { actDerivations.progress(doneBuilds, expectedBuilds + doneBuilds, runningBuilds, failedBuilds); actSubstitutions.progress(doneSubstitutions, expectedSubstitutions + doneSubstitutions, runningSubstitutions, failedSubstitutions); act.setExpected(actFileTransfer, expectedDownloadSize + doneDownloadSize); act.setExpected(actCopyPath, expectedNarSize + doneNarSize); } }; }