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#pragma once
#include <map>
#include <vector>
#include "value.hh"
#include "symbol-table.hh"
#include "error.hh"
#include "chunked-vector.hh"
namespace nix {
MakeError(EvalError, Error);
MakeError(ParseError, Error);
MakeError(AssertionError, EvalError);
MakeError(ThrownError, AssertionError);
MakeError(Abort, EvalError);
MakeError(TypeError, EvalError);
MakeError(UndefinedVarError, Error);
MakeError(MissingArgumentError, EvalError);
MakeError(RestrictedPathError, Error);
/* Position objects. */
struct Pos
{
std::string file;
FileOrigin origin;
uint32_t line;
uint32_t column;
explicit operator bool() const { return line > 0; }
};
class PosIdx {
friend class PosTable;
private:
uint32_t id;
explicit PosIdx(uint32_t id): id(id) {}
public:
PosIdx() : id(0) {}
explicit operator bool() const { return id > 0; }
bool operator<(const PosIdx other) const { return id < other.id; }
};
class PosTable
{
public:
class Origin {
friend PosTable;
private:
// must always be invalid by default, add() replaces this with the actual value.
// subsequent add() calls use this index as a token to quickly check whether the
// current origins.back() can be reused or not.
mutable uint32_t idx = std::numeric_limits<uint32_t>::max();
explicit Origin(uint32_t idx): idx(idx), file{}, origin{} {}
public:
const std::string file;
const FileOrigin origin;
Origin(std::string file, FileOrigin origin): file(std::move(file)), origin(origin) {}
};
struct Offset {
uint32_t line, column;
};
private:
std::vector<Origin> origins;
ChunkedVector<Offset, 8192> offsets;
public:
PosTable(): offsets(1024)
{
origins.reserve(1024);
}
PosIdx add(const Origin & origin, uint32_t line, uint32_t column)
{
const auto idx = offsets.add({line, column}).second;
if (origins.empty() || origins.back().idx != origin.idx) {
origin.idx = idx;
origins.push_back(origin);
}
return PosIdx(idx + 1);
}
Pos operator[](PosIdx p) const
{
if (p.id == 0 || p.id > offsets.size())
return {};
const auto idx = p.id - 1;
/* we want the last key <= idx, so we'll take prev(first key > idx).
this is guaranteed to never rewind origin.begin because the first
key is always 0. */
const auto pastOrigin = std::upper_bound(
origins.begin(), origins.end(), Origin(idx),
[] (const auto & a, const auto & b) { return a.idx < b.idx; });
const auto origin = *std::prev(pastOrigin);
const auto offset = offsets[idx];
return {origin.file, origin.origin, offset.line, offset.column};
}
};
inline PosIdx noPos = {};
std::ostream & operator << (std::ostream & str, const Pos & pos);
struct Env;
struct Value;
class EvalState;
struct StaticEnv;
/* An attribute path is a sequence of attribute names. */
struct AttrName
{
SymbolIdx symbol;
Expr * expr;
AttrName(const SymbolIdx & s) : symbol(s) {};
AttrName(Expr * e) : expr(e) {};
};
typedef std::vector<AttrName> AttrPath;
std::string showAttrPath(const SymbolTable & symbols, const AttrPath & attrPath);
/* Abstract syntax of Nix expressions. */
struct Expr
{
virtual ~Expr() { };
virtual void show(const SymbolTable & symbols, std::ostream & str) const;
virtual void bindVars(const EvalState & es, const StaticEnv & env);
virtual void eval(EvalState & state, Env & env, Value & v);
virtual Value * maybeThunk(EvalState & state, Env & env);
virtual void setName(SymbolIdx name);
};
#define COMMON_METHODS \
void show(const SymbolTable & symbols, std::ostream & str) const; \
void eval(EvalState & state, Env & env, Value & v); \
void bindVars(const EvalState & es, const StaticEnv & env);
struct ExprInt : Expr
{
NixInt n;
Value v;
ExprInt(NixInt n) : n(n) { v.mkInt(n); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprFloat : Expr
{
NixFloat nf;
Value v;
ExprFloat(NixFloat nf) : nf(nf) { v.mkFloat(nf); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprString : Expr
{
std::string s;
Value v;
ExprString(std::string s) : s(std::move(s)) { v.mkString(this->s.data()); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprPath : Expr
{
std::string s;
Value v;
ExprPath(std::string s) : s(std::move(s)) { v.mkPath(this->s.c_str()); };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
typedef uint32_t Level;
typedef uint32_t Displacement;
struct ExprVar : Expr
{
PosIdx pos;
SymbolIdx name;
/* Whether the variable comes from an environment (e.g. a rec, let
or function argument) or from a "with". */
bool fromWith;
/* In the former case, the value is obtained by going `level'
levels up from the current environment and getting the
`displ'th value in that environment. In the latter case, the
value is obtained by getting the attribute named `name' from
the set stored in the environment that is `level' levels up
from the current one.*/
Level level;
Displacement displ;
ExprVar(const SymbolIdx & name) : name(name) { };
ExprVar(const PosIdx & pos, const SymbolIdx & name) : pos(pos), name(name) { };
COMMON_METHODS
Value * maybeThunk(EvalState & state, Env & env);
};
struct ExprSelect : Expr
{
PosIdx pos;
Expr * e, * def;
AttrPath attrPath;
ExprSelect(const PosIdx & pos, Expr * e, const AttrPath & attrPath, Expr * def) : pos(pos), e(e), def(def), attrPath(attrPath) { };
ExprSelect(const PosIdx & pos, Expr * e, const SymbolIdx & name) : pos(pos), e(e), def(0) { attrPath.push_back(AttrName(name)); };
COMMON_METHODS
};
struct ExprOpHasAttr : Expr
{
Expr * e;
AttrPath attrPath;
ExprOpHasAttr(Expr * e, const AttrPath & attrPath) : e(e), attrPath(attrPath) { };
COMMON_METHODS
};
struct ExprAttrs : Expr
{
bool recursive;
PosIdx pos;
struct AttrDef {
bool inherited;
Expr * e;
PosIdx pos;
Displacement displ; // displacement
AttrDef(Expr * e, const PosIdx & pos, bool inherited=false)
: inherited(inherited), e(e), pos(pos) { };
AttrDef() { };
};
typedef std::map<SymbolIdx, AttrDef> AttrDefs;
AttrDefs attrs;
struct DynamicAttrDef {
Expr * nameExpr, * valueExpr;
PosIdx pos;
DynamicAttrDef(Expr * nameExpr, Expr * valueExpr, const PosIdx & pos)
: nameExpr(nameExpr), valueExpr(valueExpr), pos(pos) { };
};
typedef std::vector<DynamicAttrDef> DynamicAttrDefs;
DynamicAttrDefs dynamicAttrs;
ExprAttrs(const PosIdx &pos) : recursive(false), pos(pos) { };
ExprAttrs() : recursive(false) { };
COMMON_METHODS
};
struct ExprList : Expr
{
std::vector<Expr *> elems;
ExprList() { };
COMMON_METHODS
};
struct Formal
{
PosIdx pos;
SymbolIdx name;
Expr * def;
};
struct Formals
{
typedef std::vector<Formal> Formals_;
Formals_ formals;
bool ellipsis;
bool has(SymbolIdx arg) const {
auto it = std::lower_bound(formals.begin(), formals.end(), arg,
[] (const Formal & f, const SymbolIdx & sym) { return f.name < sym; });
return it != formals.end() && it->name == arg;
}
std::vector<Formal> lexicographicOrder(const SymbolTable & symbols) const
{
std::vector<Formal> result(formals.begin(), formals.end());
std::sort(result.begin(), result.end(),
[&] (const Formal & a, const Formal & b) {
std::string_view sa = symbols[a.name], sb = symbols[b.name];
return sa < sb;
});
return result;
}
};
struct ExprLambda : Expr
{
PosIdx pos;
SymbolIdx name;
SymbolIdx arg;
Formals * formals;
Expr * body;
ExprLambda(PosIdx pos, SymbolIdx arg, Formals * formals, Expr * body)
: pos(pos), arg(arg), formals(formals), body(body)
{
};
ExprLambda(PosIdx pos, Formals * formals, Expr * body)
: pos(pos), formals(formals), body(body)
{
}
void setName(SymbolIdx name);
std::string showNamePos(const EvalState & state) const;
inline bool hasFormals() const { return formals != nullptr; }
COMMON_METHODS
};
struct ExprCall : Expr
{
Expr * fun;
std::vector<Expr *> args;
PosIdx pos;
ExprCall(const PosIdx & pos, Expr * fun, std::vector<Expr *> && args)
: fun(fun), args(args), pos(pos)
{ }
COMMON_METHODS
};
struct ExprLet : Expr
{
ExprAttrs * attrs;
Expr * body;
ExprLet(ExprAttrs * attrs, Expr * body) : attrs(attrs), body(body) { };
COMMON_METHODS
};
struct ExprWith : Expr
{
PosIdx pos;
Expr * attrs, * body;
size_t prevWith;
ExprWith(const PosIdx & pos, Expr * attrs, Expr * body) : pos(pos), attrs(attrs), body(body) { };
COMMON_METHODS
};
struct ExprIf : Expr
{
PosIdx pos;
Expr * cond, * then, * else_;
ExprIf(const PosIdx & pos, Expr * cond, Expr * then, Expr * else_) : pos(pos), cond(cond), then(then), else_(else_) { };
COMMON_METHODS
};
struct ExprAssert : Expr
{
PosIdx pos;
Expr * cond, * body;
ExprAssert(const PosIdx & pos, Expr * cond, Expr * body) : pos(pos), cond(cond), body(body) { };
COMMON_METHODS
};
struct ExprOpNot : Expr
{
Expr * e;
ExprOpNot(Expr * e) : e(e) { };
COMMON_METHODS
};
#define MakeBinOp(name, s) \
struct name : Expr \
{ \
PosIdx pos; \
Expr * e1, * e2; \
name(Expr * e1, Expr * e2) : e1(e1), e2(e2) { }; \
name(const PosIdx & pos, Expr * e1, Expr * e2) : pos(pos), e1(e1), e2(e2) { }; \
void show(const SymbolTable & symbols, std::ostream & str) const \
{ \
str << "("; e1->show(symbols, str); str << " " s " "; e2->show(symbols, str); str << ")"; \
} \
void bindVars(const EvalState & es, const StaticEnv & env) \
{ \
e1->bindVars(es, env); e2->bindVars(es, env); \
} \
void eval(EvalState & state, Env & env, Value & v); \
};
MakeBinOp(ExprOpEq, "==")
MakeBinOp(ExprOpNEq, "!=")
MakeBinOp(ExprOpAnd, "&&")
MakeBinOp(ExprOpOr, "||")
MakeBinOp(ExprOpImpl, "->")
MakeBinOp(ExprOpUpdate, "//")
MakeBinOp(ExprOpConcatLists, "++")
struct ExprConcatStrings : Expr
{
PosIdx pos;
bool forceString;
std::vector<std::pair<PosIdx, Expr *> > * es;
ExprConcatStrings(const PosIdx & pos, bool forceString, std::vector<std::pair<PosIdx, Expr *> > * es)
: pos(pos), forceString(forceString), es(es) { };
COMMON_METHODS
};
struct ExprPos : Expr
{
PosIdx pos;
ExprPos(const PosIdx & pos) : pos(pos) { };
COMMON_METHODS
};
/* Static environments are used to map variable names onto (level,
displacement) pairs used to obtain the value of the variable at
runtime. */
struct StaticEnv
{
bool isWith;
const StaticEnv * up;
// Note: these must be in sorted order.
typedef std::vector<std::pair<SymbolIdx, Displacement>> Vars;
Vars vars;
StaticEnv(bool isWith, const StaticEnv * up, size_t expectedSize = 0) : isWith(isWith), up(up) {
vars.reserve(expectedSize);
};
void sort()
{
std::stable_sort(vars.begin(), vars.end(),
[](const Vars::value_type & a, const Vars::value_type & b) { return a.first < b.first; });
}
void deduplicate()
{
auto it = vars.begin(), jt = it, end = vars.end();
while (jt != end) {
*it = *jt++;
while (jt != end && it->first == jt->first) *it = *jt++;
it++;
}
vars.erase(it, end);
}
Vars::const_iterator find(const SymbolIdx & name) const
{
Vars::value_type key(name, 0);
auto i = std::lower_bound(vars.begin(), vars.end(), key);
if (i != vars.end() && i->first == name) return i;
return vars.end();
}
};
}
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