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#include "eval.hh"
#include <tuple>
#include <vector>
namespace nix {
struct RegisterPrimOp
{
typedef std::vector<std::tuple<std::string, size_t, PrimOpFun>> PrimOps;
static PrimOps * primOps;
/* You can register a constant by passing an arity of 0. fun
will get called during EvalState initialization, so there
may be primops not yet added and builtins is not yet sorted. */
RegisterPrimOp(std::string name, size_t arity, PrimOpFun fun);
};
}
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