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#pragma once
#include "util.hh"
#include "path.hh"
#include "flake/eval-cache.hh"
#include <optional>
namespace nix {
struct Value;
struct DrvInfo;
class EvalState;
struct SourceExprCommand;
struct Buildable
{
std::optional<StorePath> drvPath;
std::map<std::string, StorePath> outputs;
};
typedef std::vector<Buildable> Buildables;
struct App
{
PathSet context;
Path program;
// FIXME: add args, sandbox settings, metadata, ...
App(EvalState & state, Value & vApp);
};
struct Installable
{
virtual ~Installable() { }
virtual std::string what() = 0;
virtual Buildables toBuildables()
{
throw Error("argument '%s' cannot be built", what());
}
Buildable toBuildable();
App toApp(EvalState & state);
virtual Value * toValue(EvalState & state)
{
throw Error("argument '%s' cannot be evaluated", what());
}
/* Return a value only if this installable is a store path or a
symlink to it. */
virtual std::optional<StorePath> getStorePath()
{
return {};
}
};
struct InstallableValue : Installable
{
SourceExprCommand & cmd;
InstallableValue(SourceExprCommand & cmd) : cmd(cmd) { }
virtual std::vector<flake::EvalCache::Derivation> toDerivations();
Buildables toBuildables() override;
};
struct InstallableFlake : InstallableValue
{
FlakeRef flakeRef;
Strings attrPaths;
Strings prefixes;
InstallableFlake(SourceExprCommand & cmd, FlakeRef && flakeRef, Strings attrPaths)
: InstallableValue(cmd), flakeRef(flakeRef), attrPaths(std::move(attrPaths))
{ }
InstallableFlake(SourceExprCommand & cmd, FlakeRef && flakeRef,
std::string attrPath, Strings && prefixes)
: InstallableValue(cmd), flakeRef(flakeRef), attrPaths{attrPath},
prefixes(prefixes)
{ }
std::string what() override { return flakeRef.to_string() + "#" + *attrPaths.begin(); }
std::vector<std::string> getActualAttrPaths();
Value * getFlakeOutputs(EvalState & state, const flake::ResolvedFlake & resFlake);
std::tuple<std::string, FlakeRef, flake::EvalCache::Derivation> toDerivation();
std::vector<flake::EvalCache::Derivation> toDerivations() override;
Value * toValue(EvalState & state) override;
};
}
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