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-rw-r--r--stockton-render/src/lib.rs16
1 files changed, 13 insertions, 3 deletions
diff --git a/stockton-render/src/lib.rs b/stockton-render/src/lib.rs
index 4d10ff8..8bdca89 100644
--- a/stockton-render/src/lib.rs
+++ b/stockton-render/src/lib.rs
@@ -31,12 +31,16 @@ pub mod window;
use culling::get_visible_faces;
use draw::RenderingContext;
+use legion::world::SubWorld;
+use legion::IntoQuery;
use std::sync::mpsc::{Receiver, Sender};
use std::sync::Arc;
use std::sync::RwLock;
pub use window::WindowEvent;
use stockton_levels::prelude::*;
+use stockton_types::components::{CameraSettings, Transform};
+use stockton_types::Vector3;
use winit::event_loop::ControlFlow;
use winit::window::Window;
@@ -75,9 +79,9 @@ impl<'a> Renderer<'a> {
}
/// Render a single frame of the given map.
- fn render<T: MinBSPFeatures<VulkanSystem>>(&mut self, map: &T) {
+ fn render<T: MinBSPFeatures<VulkanSystem>>(&mut self, map: &T, pos: Vector3) {
// Get visible faces
- let faces = get_visible_faces(self.context.camera_pos(), map);
+ let faces = get_visible_faces(pos, map);
// Then draw them
if self.context.draw_vertices(map, &faces).is_err() {
@@ -95,9 +99,15 @@ impl<'a> Renderer<'a> {
/// A system that just renders the world.
#[system]
+#[read_component(Transform)]
+#[read_component(CameraSettings)]
pub fn do_render<T: 'static + MinBSPFeatures<VulkanSystem>>(
#[resource] renderer: &mut Renderer<'static>,
#[resource] map: &T,
+ world: &SubWorld,
) {
- renderer.render(map);
+ let mut query = <(&Transform, &CameraSettings)>::query();
+ for (transform, _) in query.iter(world) {
+ renderer.render(map, transform.position);
+ }
}