index
:
stockton
master
An (old) attempt at a 3D game library in Rust
User &
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Cargo.toml
Age
Commit message (
Collapse
)
Author
2024-08-25
refactor(all): move types to -skeleton
tcmal
2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
stockton-passes is mostly just a stand-in until this is properly separated
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
chore(render): update hal and fix some errors
tcmal
2024-08-25
feat(contrib): add deltatime and flycam implementations
tcmal
2024-08-25
feat(input): virtual input mapping and codegen
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
refactor(all): move stockton-bsp to this repo and start using traits
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
also some minor changes to types because of deprecation and a bunch of readability improvements
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
2024-08-25
chore(render): add render crate & example
tcmal
2024-08-25
Initial Commit.
tcmal