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also a bunch of supporting changes
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requires faces to be sorted by depth to work properly, which isn't currently happening
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currently using an 8 long texture array with seperate samplers.
also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is.
not currently drawing with anything other than the first texture array, so files with >8 textures will fail.
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the room is now the right way up! yay!
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unfortunately this also starts using an unstable feature - generic_associated_types
see rust-lang/rust#44265
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