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2024-08-25refactor(all): move types to -skeletontcmal
2024-08-25refactor(all): various cleanuptcmal
2024-08-25feat(render): draw passestcmal
2024-08-25refactor(levels): no longer q3 specifictcmal
2024-08-25feat(render): proper error handlingtcmal
2024-08-25chore(all): remove copyright notices from filestcmal
2024-08-25feat(render): multithreaded texture loadingtcmal
also a bunch of supporting changes
2024-08-25refactor(all): 2018 editiontcmal
2024-08-25feat(all): start using an ECStcmal
2024-08-25chore(all): update copyrighttcmal
2024-08-25chore(all): style formatting and clippy fixestcmal
2024-08-25fix(render-bsp,textures): broken movement and textures testtcmal
2024-08-25feat(levels): add get_texture method to HasTextures traittcmal
2024-08-25fix(levels): fix invalid texture co-ords for verticestcmal
2024-08-25feat(levels): coord system types and swizzlingtcmal
the room is now the right way up! yay!
2024-08-25refactor(all): use new traits-based levels everywhere else.tcmal
unfortunately this also starts using an unstable feature - generic_associated_types see rust-lang/rust#44265
2024-08-25refactor(all): move stockton-bsp to this repo and start using traitstcmal