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path: root/stockton-render/src/draw/data/stockton.frag
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2024-08-25feat(render): drawing with multiple texture arraystcmal
requires faces to be sorted by depth to work properly, which isn't currently happening
2024-08-25feat(render) WIP: textures, using a fixed size texture arraytcmal
currently using an 8 long texture array with seperate samplers. also move to a trait for resolving textures from the bsp file rather than adding them manually. currently stuck with one static implementation though. this means all textures in the file are loaded when the map is. not currently drawing with anything other than the first texture array, so files with >8 textures will fail.
2024-08-25refactor(render): use push constants for vp matrixtcmal
2024-08-25feat(render): 3D projectiontcmal
2024-08-25feat(render): texture storetcmal
2024-08-25feat(render): Resize vertex buffers and rainbow triangles exampletcmal
2024-08-25feat(render): add draw triangles functiontcmal