From c48b54f3fb7bbe9046915eb99eca02fa84dc55c9 Mon Sep 17 00:00:00 2001 From: tcmal Date: Sun, 25 Aug 2024 17:44:22 +0100 Subject: feat(render): multithreaded texture loading also a bunch of supporting changes --- stockton-render/src/culling.rs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'stockton-render/src/culling.rs') diff --git a/stockton-render/src/culling.rs b/stockton-render/src/culling.rs index 8ee2877..9b5844c 100644 --- a/stockton-render/src/culling.rs +++ b/stockton-render/src/culling.rs @@ -19,12 +19,12 @@ #![allow(dead_code)] use stockton_levels::prelude::*; -use stockton_levels::traits::tree::{BSPNode, BSPNodeValue}; +use stockton_levels::traits::tree::{BspNode, BspNodeValue}; use stockton_types::Vector3; /// Get the visible faces according to visdata and frustum culling // TODO: Write this. For now, just render all faces -pub fn get_visible_faces>(pos: Vector3, file: &T) -> Vec { +pub fn get_visible_faces>(pos: Vector3, file: &T) -> Vec { let vis_cluster = get_cluster_id(pos, file); let mut visible = Vec::with_capacity(file.faces_len() as usize); @@ -43,16 +43,16 @@ pub fn get_visible_faces>(pos: Vector3, fil visible } -pub fn walk_bsp_tree>( - node: &BSPNode, +pub fn walk_bsp_tree>( + node: &BspNode, vis_cluster: u32, visible_faces: &mut Vec, file: &T, ) { - if let BSPNodeValue::Children(front, back) = &node.value { + if let BspNodeValue::Children(front, back) = &node.value { walk_bsp_tree(back, vis_cluster, visible_faces, file); walk_bsp_tree(front, vis_cluster, visible_faces, file); - } else if let BSPNodeValue::Leaf(leaf) = &node.value { + } else if let BspNodeValue::Leaf(leaf) = &node.value { if (leaf.cluster_id & 0x80000000) != 0 { // Negative means invalid leaf return; @@ -66,9 +66,9 @@ pub fn walk_bsp_tree>( } /// Get the viscluster pos lies in -fn get_cluster_id>(pos: Vector3, file: &T) -> u32 { +fn get_cluster_id>(pos: Vector3, file: &T) -> u32 { let mut node = file.get_bsp_root(); - while let BSPNodeValue::Children(front, back) = &node.value { + while let BspNodeValue::Children(front, back) = &node.value { let plane = file.get_plane(node.plane_idx); let dist = plane.normal.dot(&pos) - plane.dist; @@ -79,7 +79,7 @@ fn get_cluster_id>(pos: Vector3, file: &T) } } - if let BSPNodeValue::Leaf(leaf) = &node.value { + if let BspNodeValue::Leaf(leaf) = &node.value { leaf.cluster_id } else { panic!("should have had a leaf but didn't"); -- cgit v1.2.3