# stockton A 3D engine inspired by quake. Most of what is described below isn't fully done, or even started. ## Developing games Maps currently use the regular Q3 `.bsp` format, with each type of entity needing to be defined as a type implementing the `Entity` trait, through which it recieves events. You'll also need some sort of a `TextureStore` which finds the textures needed and converts them into a usable format. A lot of this is helped by `stockton-glue` ## Internal Structure `bsp` is a library for parsing `.bsp` files to nice data structures. It can be found [here](https://github.com/tcmal/rust-bsp) `stockton-types` contains shared types & macros used by all the other crates, for example the world, entities, and other important things. `stockton-simulate` makes the world living, including collision detection, propagating events to entities and game state. `stockton-render` renders the world to a given surface, using `gfx` and `nalgebra`. `stockton-glue` helps you glue these together into an actual executable game. ## License Code & Assets (including from `rust-bsp`) are licensed under the GNU GPL v3.0, all contributions automatically come under this. See LICENSE.