/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // You should have received a copy of the GNU General Public License along // with this program. If not, see . //! Renders ./example.bsp extern crate log; extern crate simple_logger; extern crate stockton_levels; extern crate stockton_render; extern crate stockton_types; extern crate winit; use winit::{event::Event, event_loop::EventLoop, window::WindowBuilder}; use stockton_levels::{prelude::*, q3::Q3BSPFile}; use stockton_render::{ do_render_system, window::process_window_events_system, Renderer, WindowEvent, }; use stockton_types::Session; fn main() { // Initialise logger simple_logger::init_with_level(log::Level::Debug).unwrap(); // Make a window let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); if window.set_cursor_grab(true).is_err() { println!("warning: cursor not grabbed"); } window.set_cursor_visible(false); // Parse the map file and swizzle the co-ords let data = include_bytes!("../data/newtest.bsp") .to_vec() .into_boxed_slice(); let bsp: Result, stockton_levels::types::ParseError> = Q3BSPFile::parse_file(&data); let bsp: Q3BSPFile = bsp.unwrap(); let bsp: Q3BSPFile = bsp.swizzle_to(); // Create the renderer let (renderer, tx) = Renderer::new(&window, &bsp); let new_control_flow = renderer.update_control_flow.clone(); // Load everything into the session let mut session = Session::new( move |resources| { resources.insert(renderer); resources.insert(bsp); }, move |schedule| { schedule .add_system(process_window_events_system()) .add_thread_local(do_render_system::>()); }, ); // Done loading - This is our main loop. // It just communicates events to the session and continuously ticks event_loop.run(move |event, _, flow| { match event { Event::MainEventsCleared => { window.request_redraw(); } Event::RedrawRequested(_) => session.do_update(), _ => { tx.send(WindowEvent::from(&event)).unwrap(); } } // Update the control flow if the session has requested it. { let new_control_flow = new_control_flow.read().unwrap(); if *new_control_flow != *flow { *flow = *new_control_flow; } }; }); }