// Copyright (C) Oscar Shrimpton 2019 // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // You should have received a copy of the GNU General Public License along // with this program. If not, see . //! Renders ./example.bsp extern crate stockton_types; extern crate stockton_bsp; extern crate stockton_render; extern crate winit; extern crate simple_logger; extern crate rand; use stockton_render::draw::{RenderingContext, UVPoint}; use stockton_types::{Vector2, Vector3}; use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder }; fn main() { simple_logger::init().unwrap(); // Create the renderer. let event_loop = EventLoop::new(); let window = WindowBuilder::new().build(&event_loop).unwrap(); let mut ctx = RenderingContext::new(&window).unwrap(); ctx.vert_buffer[0] = UVPoint(Vector2::new(-0.5, -0.5), Vector3::new(1.0, 0.0, 0.0)); ctx.vert_buffer[1] = UVPoint(Vector2::new(0.5, -0.5), Vector3::new(0.0, 1.0, 0.0)); ctx.vert_buffer[2] = UVPoint(Vector2::new(0.5, 0.5), Vector3::new(0.0, 0.0, 1.0)); ctx.vert_buffer[3] = UVPoint(Vector2::new(-0.5, 0.5), Vector3::new(1.0, 0.0, 1.0)); ctx.index_buffer[0] = (0, 1, 2); ctx.index_buffer[1] = (0, 2, 3); event_loop.run(move |event, _, flow| { *flow = ControlFlow::Poll; match event { // TODO: Handle resize Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *flow = ControlFlow::Exit }, Event::WindowEvent { event: WindowEvent::CursorMoved { position, .. }, .. } => { let win_size = window.inner_size(); let mouse_x: f32 = ((position.x / win_size.width as f64) * 2.0 - 1.0) as f32; let mouse_y: f32 = ((position.y / win_size.height as f64) * 2.0 - 1.0) as f32; ctx.vert_buffer[0] = UVPoint(Vector2::new(mouse_x, mouse_y), Vector3::new(1.0, 0.0, 0.0)); } Event::MainEventsCleared => { window.request_redraw() }, Event::RedrawRequested(_) => { ctx.draw_vertices().unwrap(); } _ => () } }); }