use std::f32::consts::PI; use stockton_input::{Axis, InputManager, Mouse}; use stockton_skeleton::{components::Transform, types::Vector3}; use crate::delta_time::Timing; pub trait FlycamInput { fn get_x_axis(&self) -> &Axis; fn get_y_axis(&self) -> &Axis; fn get_z_axis(&self) -> &Axis; } pub struct FlycamControlled { pub speed: f32, pub sensitivity: f32, } impl FlycamControlled { pub fn new(speed: f32, pixels_per_360: f32) -> Self { FlycamControlled { speed, sensitivity: (2.0 * PI) / pixels_per_360, } } } #[system(for_each)] pub fn flycam_move( #[resource] manager: &T, #[resource] timing: &Timing, #[resource] mouse: &Mouse, transform: &mut Transform, flycam: &FlycamControlled, ) where T: 'static + InputManager, T::Inputs: FlycamInput, { let inputs = manager.get_inputs(); let delta = Vector3::new( **inputs.get_x_axis() as f32 * flycam.speed * timing.delta_time, **inputs.get_y_axis() as f32 * flycam.speed * timing.delta_time, **inputs.get_z_axis() as f32 * flycam.speed * timing.delta_time, ); transform.translate(delta); let rotation = mouse.delta * flycam.sensitivity; transform.rotate(Vector3::new(-rotation.y, rotation.x, 0.0)); }