/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ use stockton_input::{Axis, InputManager}; use stockton_types::components::Transform; use stockton_types::Vector3; use crate::delta_time::Timing; pub trait FlycamInput { fn get_x_axis(&self) -> &Axis; fn get_y_axis(&self) -> &Axis; fn get_z_axis(&self) -> &Axis; } pub struct FlycamControlled { pub speed: f32, } #[system(for_each)] pub fn flycam_move( #[resource] manager: &T, #[resource] timing: &Timing, transform: &mut Transform, flycam: &FlycamControlled, ) where T: 'static + InputManager, T::Inputs: FlycamInput, { // TODO: Deal with looking around let inputs = manager.get_inputs(); let speed = flycam.speed; let impulse = Vector3::new( **inputs.get_x_axis() as f32 * speed * timing.delta_time, **inputs.get_y_axis() as f32 * speed * timing.delta_time, **inputs.get_z_axis() as f32 * speed * timing.delta_time, ); transform.position += impulse; }