/// A thing that pressing a button can do to an input. #[derive(Debug, Clone, Copy)] pub enum InputMutation { MapToButton, NegativeAxis, PositiveAxis, } #[derive(Debug, Clone, Copy)] pub enum MouseButton { Left, Right, Middle, Other(u8), } impl MouseButton { fn keycode(&self) -> u32 { u32::MAX - match self { MouseButton::Left => 0, MouseButton::Right => 1, MouseButton::Middle => 2, MouseButton::Other(x) => *x as u32, } } } /// A key being pressed or released #[derive(Debug, Clone, Copy)] pub enum Action { KeyPress(u32), KeyRelease(u32), MousePress(MouseButton), MouseRelease(MouseButton), } impl Action { pub fn keycode(&self) -> u32 { match self { Action::KeyPress(x) => *x, Action::KeyRelease(x) => *x, Action::MousePress(x) => x.keycode(), Action::MouseRelease(x) => x.keycode(), } } pub fn is_down(&self) -> bool { match self { Action::KeyPress(_) => true, Action::MousePress(_) => true, Action::KeyRelease(_) => false, Action::MouseRelease(_) => false, } } } pub trait InputManager { type Inputs; fn handle_frame<'a, X: IntoIterator>(&mut self, actions: X); fn get_inputs(&self) -> &Self::Inputs; }