/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
//! Marker traits for different co-ordinate systems, and functions to swizzle between them
use na::base::Scalar;
use na::Vector3;
use std::ops::Neg;
pub trait CoordSystem {}
/// X points East, Y points South, Z points downwards
pub struct Q3System;
impl CoordSystem for Q3System {}
/// X points east, Y points downwards, Z points inwards
pub struct VulkanSystem;
impl CoordSystem for VulkanSystem {}
pub struct Swizzler;
pub trait SwizzleFromTo {
fn swizzle>(vec: &mut Vector3);
}
impl SwizzleFromTo for Swizzler {
fn swizzle>(vec: &mut Vector3) {
let temp = vec.y;
vec.y = vec.z;
vec.z = -temp;
}
}