/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // You should have received a copy of the GNU General Public License along // with this program. If not, see . //! Marker traits for different co-ordinate systems, and functions to swizzle between them use na::base::Scalar; use na::Vector3; use std::ops::Neg; pub trait CoordSystem {} /// X points East, Y points South, Z points downwards pub struct Q3System; impl CoordSystem for Q3System {} /// X points east, Y points downwards, Z points inwards pub struct VulkanSystem; impl CoordSystem for VulkanSystem {} pub struct Swizzler; pub trait SwizzleFromTo { fn swizzle>(vec: &mut Vector3); } impl SwizzleFromTo for Swizzler { fn swizzle>(vec: &mut Vector3) { let temp = vec.y; vec.y = vec.z; vec.z = -temp; } }