/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ use std::collections::HashMap; use std::iter::Iterator; #[derive(Debug, Clone, PartialEq)] /// A game entity pub struct Entity { pub attributes: HashMap, } pub trait HasEntities { type EntitiesIter<'a>: Iterator; fn entities_iter(&self) -> Self::EntitiesIter<'_>; }