use crate::coords::CoordSystem; use na::Vector3; use std::iter::Iterator; /// The planes lump from a BSP file. /// Found at lump index 2 in a q3 bsp. #[derive(Debug, Clone)] pub struct PlanesLump { pub planes: Box<[Plane]>, } /// Generic plane, referenced by nodes & brushsizes #[derive(Debug, Clone, Copy, PartialEq)] pub struct Plane { /// Plane normal pub normal: Vector3, /// Distance from origin to plane along normal pub dist: f32, } pub trait HasPlanes { type PlanesIter<'a>: Iterator; fn planes_iter(&self) -> Self::PlanesIter<'_>; fn get_plane(&self, idx: u32) -> &Plane; }