// Copyright (C) 2019 Oscar Shrimpton // // This file is part of rust_bsp. // // rust_bsp is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // rust_bsp is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with rust_bsp. If not, see . //! Parses the BSP tree into a usable format use na::Vector3; use super::{HasFaces, HasBrushes, HasVisData}; use crate::coords::CoordSystem; /// A node in a BSP tree. /// Either has two children *or* a leaf entry. #[derive(Debug, Clone)] pub struct BSPNode { pub plane_idx: u32, pub min: Vector3, pub max: Vector3, pub value: BSPNodeValue } #[derive(Debug, Clone)] pub enum BSPNodeValue { Leaf (BSPLeaf), Children (Box, Box) } /// A leaf in a BSP tree. /// Will be under a `BSPNode`, min and max values are stored there. #[derive(Debug, Clone)] pub struct BSPLeaf { pub cluster_id: u32, pub area: i32, pub faces_idx: Box<[u32]>, pub brushes_idx: Box<[u32]>, } pub trait HasBSPTree: HasFaces + HasBrushes + HasVisData { fn get_bsp_root<'a>(&'a self) -> &'a BSPNode; }