/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ //! Parses the BSP tree into a usable format use super::{HasBrushes, HasFaces, HasVisData}; use crate::coords::CoordSystem; use na::Vector3; /// A node in a BSP tree. /// Either has two children *or* a leaf entry. #[derive(Debug, Clone)] pub struct BSPNode { pub plane_idx: u32, pub min: Vector3, pub max: Vector3, pub value: BSPNodeValue, } #[derive(Debug, Clone)] pub enum BSPNodeValue { Leaf(BSPLeaf), Children(Box, Box), } /// A leaf in a BSP tree. /// Will be under a `BSPNode`, min and max values are stored there. #[derive(Debug, Clone)] pub struct BSPLeaf { pub cluster_id: u32, pub area: i32, pub faces_idx: Box<[u32]>, pub brushes_idx: Box<[u32]>, } pub trait HasBSPTree: HasFaces + HasBrushes + HasVisData { fn get_bsp_root(&self) -> &BSPNode; }