//! Parses the BSP tree into a usable format use super::{HasBrushes, HasFaces, HasVisData}; use crate::coords::CoordSystem; use na::Vector3; /// A node in a BSP tree. /// Either has two children *or* a leaf entry. #[derive(Debug, Clone)] pub struct BspNode { pub plane_idx: u32, pub min: Vector3, pub max: Vector3, pub value: BspNodeValue, } #[derive(Debug, Clone)] pub enum BspNodeValue { Leaf(BspLeaf), Children(Box, Box), } /// A leaf in a BSP tree. /// Will be under a `BSPNode`, min and max values are stored there. #[derive(Debug, Clone)] pub struct BspLeaf { pub cluster_id: u32, pub area: i32, pub faces_idx: Box<[u32]>, pub brushes_idx: Box<[u32]>, } pub trait HasBspTree: HasFaces + HasBrushes + HasVisData { fn get_bsp_root(&self) -> &BspNode; }