/*
* Copyright (C) Oscar Shrimpton 2020
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
//! Parses the BSP tree into a usable format
use super::{HasBrushes, HasFaces, HasVisData};
use crate::coords::CoordSystem;
use na::Vector3;
/// A node in a BSP tree.
/// Either has two children *or* a leaf entry.
#[derive(Debug, Clone)]
pub struct BspNode {
pub plane_idx: u32,
pub min: Vector3,
pub max: Vector3,
pub value: BspNodeValue,
}
#[derive(Debug, Clone)]
pub enum BspNodeValue {
Leaf(BspLeaf),
Children(Box, Box),
}
/// A leaf in a BSP tree.
/// Will be under a `BSPNode`, min and max values are stored there.
#[derive(Debug, Clone)]
pub struct BspLeaf {
pub cluster_id: u32,
pub area: i32,
pub faces_idx: Box<[u32]>,
pub brushes_idx: Box<[u32]>,
}
pub trait HasBspTree: HasFaces + HasBrushes + HasVisData {
fn get_bsp_root(&self) -> &BspNode;
}