// Copyright (C) 2019 Oscar Shrimpton // // This file is part of stockton-bsp. // // stockton-bsp is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // stockton-bsp is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with stockton-bsp. If not, see . use crate::helpers::{slice_to_f32}; use crate::coords::CoordSystem; use crate::types::RGBA; use na::Vector3; /// A vertex, used to describe a face. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Vertex { pub position: Vector3, pub tex: TexCoord, pub normal: Vector3, pub color: RGBA, } /// Represents a TexCoord. 0 = surface, 1= lightmap. /// This could also be written as [[f32; 2]; 2] #[derive(Debug, Clone, Copy, PartialEq)] pub struct TexCoord { pub u: [f32; 2], pub v: [f32; 2], } impl TexCoord { /// Internal function. Converts a slice to a TexCoord. pub fn from_bytes(bytes: &[u8; 16]) -> TexCoord { TexCoord { u: [slice_to_f32(&bytes[0..4]), slice_to_f32(&bytes[8..12])], v: [slice_to_f32(&bytes[4..8]), slice_to_f32(&bytes[12..16])], } } } /// A vertex offset, used to describe generalised triangle meshes pub type MeshVert = u32; pub trait HasVertices { type VerticesIter<'a>: Iterator; fn vertices_iter<'a>(&'a self) -> Self::VerticesIter<'a>; fn get_vertex<'a>(&'a self, index: u32) -> &'a Vertex; } pub trait HasMeshVerts: HasVertices { type MeshVertsIter<'a>: Iterator; fn meshverts_iter<'a>(&'a self) -> Self::MeshVertsIter<'a>; fn get_meshvert(&self, index: u32) -> MeshVert; fn resolve_meshvert<'a>(&'a self, index: u32, base: u32) -> &'a Vertex { self.get_vertex(self.get_meshvert(index) + base) } }