/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ use crate::coords::CoordSystem; use crate::helpers::slice_to_f32; use crate::types::RGBA; use na::Vector3; /// A vertex, used to describe a face. #[derive(Debug, Clone, Copy, PartialEq)] pub struct Vertex { pub position: Vector3, pub tex: TexCoord, pub normal: Vector3, pub color: RGBA, } /// Represents a TexCoord. 0 = surface, 1= lightmap. /// This could also be written as [[f32; 2]; 2] #[derive(Debug, Clone, Copy, PartialEq)] pub struct TexCoord { pub u: [f32; 2], pub v: [f32; 2], } impl TexCoord { /// Internal function. Converts a slice to a TexCoord. pub fn from_bytes(bytes: &[u8; 16]) -> TexCoord { TexCoord { u: [slice_to_f32(&bytes[0..4]), slice_to_f32(&bytes[8..12])], v: [slice_to_f32(&bytes[4..8]), slice_to_f32(&bytes[12..16])], } } } /// A vertex offset, used to describe generalised triangle meshes pub type MeshVert = u32; pub trait HasVertices { type VerticesIter<'a>: Iterator; fn vertices_iter(&self) -> Self::VerticesIter<'_>; fn get_vertex(&self, index: u32) -> &Vertex; } pub trait HasMeshVerts: HasVertices { type MeshVertsIter<'a>: Iterator; fn meshverts_iter(&self) -> Self::MeshVertsIter<'_>; fn get_meshvert(&self, index: u32) -> MeshVert; fn resolve_meshvert(&self, index: u32, base: u32) -> &Vertex { self.get_vertex(self.get_meshvert(index) + base) } }