// Copyright (C) 2019 Oscar Shrimpton
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
//! Functions for figuring out what to render
#![allow(dead_code)]
use stockton_levels::prelude::*;
use stockton_levels::traits::tree::BSPNodeValue;
use stockton_types::Vector3;
/// Get the visible faces according to visdata and frustum culling
// TODO: Write this. For now, just render all faces
pub fn get_visible_faces>(_pos: Vector3, file: &T) -> Vec {
let mut visible = Vec::with_capacity(file.faces_len() as usize);
for x in 0..file.faces_len() {
visible.push(x as u32);
}
return visible;
}
/// Get the viscluster pos lies in
fn get_cluster_id>(pos: Vector3, file: &T) -> u32 {
let mut node = file.get_bsp_root();
loop {
if let BSPNodeValue::Children(front, back) = &node.value{
let plane = file.get_plane(node.plane_idx);
let dist = plane.normal.dot(&pos) - plane.dist;
if dist >= 0.0 {
node = front;
} else {
node = back;
}
} else {
break;
}
}
if let BSPNodeValue::Leaf(leaf) = &node.value {
leaf.cluster_id
} else {
panic!("should have had a leaf but didn't");
}
}