// Copyright (C) 2019 Oscar Shrimpton // This program is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation, either version 3 of the License, or (at your option) // any later version. // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // You should have received a copy of the GNU General Public License along // with this program. If not, see . //! Functions for figuring out what to render #![allow(dead_code)] use stockton_levels::prelude::*; use stockton_levels::traits::tree::BSPNodeValue; use stockton_types::Vector3; /// Get the visible faces according to visdata and frustum culling // TODO: Write this. For now, just render all faces pub fn get_visible_faces>(_pos: Vector3, file: &T) -> Vec { let mut visible = Vec::with_capacity(file.faces_len() as usize); for x in 0..file.faces_len() { visible.push(x as u32); } return visible; } /// Get the viscluster pos lies in fn get_cluster_id>(pos: Vector3, file: &T) -> u32 { let mut node = file.get_bsp_root(); loop { if let BSPNodeValue::Children(front, back) = &node.value{ let plane = file.get_plane(node.plane_idx); let dist = plane.normal.dot(&pos) - plane.dist; if dist >= 0.0 { node = front; } else { node = back; } } else { break; } } if let BSPNodeValue::Leaf(leaf) = &node.value { leaf.cluster_id } else { panic!("should have had a leaf but didn't"); } }