/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ use crate::draw::draw_buffers::INITIAL_INDEX_SIZE; use crate::draw::draw_buffers::INITIAL_VERT_SIZE; use crate::draw::texture::TextureStore; use crate::draw::UVPoint; use arrayvec::ArrayVec; use faces::FaceType; use hal::prelude::*; use std::convert::TryInto; use stockton_levels::prelude::*; use stockton_types::Vector2; use crate::draw::draw_buffers::DrawBuffers; use crate::types::*; pub fn do_render>( cmd_buffer: &mut CommandBuffer, draw_buffers: &mut DrawBuffers, texture_store: &TextureStore, pipeline_layout: &PipelineLayout, file: &M, faces: &[u32], ) { // Iterate over faces, copying them in and drawing groups that use the same texture chunk all at once. let mut current_chunk = file.get_face(0).texture_idx as usize / 8; let mut chunk_start = 0; let mut curr_vert_idx: usize = 0; let mut curr_idx_idx: usize = 0; for face in faces.iter().map(|idx| file.get_face(*idx)) { if current_chunk != face.texture_idx as usize / 8 { // Last index was last of group, so draw it all. let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new(); descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk)); unsafe { cmd_buffer.bind_graphics_descriptor_sets(pipeline_layout, 0, descriptor_sets, &[]); cmd_buffer.draw_indexed( chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1, 0, 0..1, ); } // Next group of same-chunked faces starts here. chunk_start = curr_idx_idx; current_chunk = face.texture_idx as usize / 8; } if face.face_type == FaceType::Polygon || face.face_type == FaceType::Mesh { // 2 layers of indirection let base = face.vertices_idx.start; for idx in face.meshverts_idx.clone().step_by(3) { let start_idx: u16 = curr_vert_idx.try_into().unwrap(); for idx2 in idx..idx + 3 { let vert = &file.resolve_meshvert(idx2 as u32, base); let uv = Vector2::new(vert.tex.u[0], vert.tex.v[0]); let uvp = UVPoint(vert.position, face.texture_idx.try_into().unwrap(), uv); draw_buffers.vertex_buffer[curr_vert_idx] = uvp; curr_vert_idx += 1; } draw_buffers.index_buffer[curr_idx_idx] = (start_idx, start_idx + 1, start_idx + 2); curr_idx_idx += 1; if curr_vert_idx >= INITIAL_VERT_SIZE.try_into().unwrap() || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into().unwrap() { println!("out of vertex buffer space!"); break; } } } else { // TODO: Other types of faces } if curr_vert_idx >= INITIAL_VERT_SIZE.try_into().unwrap() || curr_idx_idx >= INITIAL_INDEX_SIZE.try_into().unwrap() { println!("out of vertex buffer space!"); break; } } // Draw the final group of chunks let mut descriptor_sets: ArrayVec<[_; 1]> = ArrayVec::new(); descriptor_sets.push(texture_store.get_chunk_descriptor_set(current_chunk)); unsafe { cmd_buffer.bind_graphics_descriptor_sets(&pipeline_layout, 0, descriptor_sets, &[]); cmd_buffer.draw_indexed( chunk_start as u32 * 3..(curr_idx_idx as u32 * 3) + 1, 0, 0..1, ); } }