/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ //! Resolves a texture in a BSP File to an image use stockton_levels::traits::textures::Texture; use image::{io::Reader, RgbaImage}; use std::path::Path; /// An object that can be used to resolve a texture from a BSP File pub trait TextureResolver { /// Get the given texture, or None if it's corrupt/not there. fn resolve(&mut self, texture: &Texture) -> Option; } /// A basic filesystem resolver which expects no file extension and guesses the image format pub struct BasicFSResolver<'a> { path: &'a Path, } impl<'a> BasicFSResolver<'a> { pub fn new(path: &'a Path) -> BasicFSResolver<'a> { BasicFSResolver { path } } } impl<'a> TextureResolver for BasicFSResolver<'a> { fn resolve(&mut self, tex: &Texture) -> Option { let path = self.path.join(&tex.name); if let Ok(file) = Reader::open(path) { if let Ok(guessed) = file.with_guessed_format() { if let Ok(decoded) = guessed.decode() { return Some(decoded.into_rgba()); } } } None } }