// Copyright (C) 2019 Oscar Shrimpton
// This program is free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation, either version 3 of the License, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
//! Renders a world to a window.
//!
//! You'll need to pick a backend using features. You should only pick one.
//! On Linux & Windows, you should use vulkan.
//! On Mac, you should use `metal`.
//! If your targetting machines without Vulkan, OpenGL or dx11/dx12 is preferred.
//! `empty` is used for testing
#[cfg(feature = "dx11")]
extern crate gfx_backend_dx11 as back;
#[cfg(feature = "dx12")]
extern crate gfx_backend_dx12 as back;
#[cfg(feature = "gl")]
extern crate gfx_backend_gl as back;
#[cfg(feature = "metal")]
extern crate gfx_backend_metal as back;
#[cfg(feature = "vulkan")]
extern crate gfx_backend_vulkan as back;
extern crate gfx_hal as hal;
extern crate stockton_types;
extern crate winit;
use stockton_types::World;
use winit::Window;
use back::{Instance};
use back::{Backend};
use std::sync::{Arc, RwLock};
pub struct Renderer<'a> {
world: Arc>>,
instance: Instance,
window: &'a Window,
surface: ::Surface
}
impl<'a> Renderer<'a> {
pub fn new(world: Arc>>, window: &'a Window) -> Renderer<'a> {
let instance = Instance::create("stockton", 1);
let surface = instance.create_surface(&window);
Renderer {
world, window, instance, surface
}
}
}