use stockton_input::{Action as KBAction, InputManager, Mouse}; use stockton_skeleton::{ draw_passes::{DrawPass, Singular}, Renderer, }; use std::sync::{ mpsc::{channel, Receiver, Sender}, Arc, RwLock, }; use egui::{CtxRef, Event, Modifiers, Output, Pos2, RawInput, Rect, Vec2}; use epaint::ClippedShape; use legion::systems::Runnable; use log::debug; use winit::{ event::{ElementState, Event as WinitEvent, MouseButton, WindowEvent as WinitWindowEvent}, event_loop::ControlFlow, }; #[derive(Debug, Clone, Copy)] pub enum WindowEvent { SizeChanged(u32, u32), CloseRequested, KeyboardAction(KBAction), MouseAction(KBAction), MouseMoved(f32, f32), MouseLeft, } impl WindowEvent { pub fn from(winit_event: &WinitEvent<()>) -> Option { // TODO match winit_event { WinitEvent::WindowEvent { event, .. } => match event { WinitWindowEvent::CloseRequested => Some(WindowEvent::CloseRequested), WinitWindowEvent::Resized(size) => { Some(WindowEvent::SizeChanged(size.width, size.height)) } WinitWindowEvent::KeyboardInput { input, .. } => match input.state { ElementState::Pressed => Some(WindowEvent::KeyboardAction(KBAction::KeyPress( input.scancode, ))), ElementState::Released => Some(WindowEvent::KeyboardAction( KBAction::KeyRelease(input.scancode), )), }, WinitWindowEvent::CursorMoved { position, .. } => Some(WindowEvent::MouseMoved( position.x as f32, position.y as f32, )), WinitWindowEvent::CursorLeft { .. } => Some(WindowEvent::MouseLeft), WinitWindowEvent::MouseInput { button, state, .. } => { let mb: stockton_input::MouseButton = match button { MouseButton::Left => stockton_input::MouseButton::Left, MouseButton::Right => stockton_input::MouseButton::Right, MouseButton::Middle => stockton_input::MouseButton::Middle, MouseButton::Other(x) => stockton_input::MouseButton::Other(*x), }; match state { ElementState::Pressed => { Some(WindowEvent::MouseAction(KBAction::MousePress(mb))) } ElementState::Released => { Some(WindowEvent::MouseAction(KBAction::MouseRelease(mb))) } } } _ => None, }, _ => None, } } } pub struct UiState { ctx: CtxRef, raw_input: RawInput, frame_active: bool, modifiers: Modifiers, pointer_pos: Pos2, } impl UiState { pub fn populate_initial_state>(&mut self, renderer: &Renderer) { let props = renderer.context().properties(); self.set_dimensions(props.extent.width, props.extent.height); self.set_pixels_per_point(Some(renderer.context().pixels_per_point())); debug!("{:?}", self.raw_input); } #[inline] pub fn ctx(&mut self) -> &CtxRef { if !self.frame_active { self.begin_frame() } &self.ctx } #[inline] fn begin_frame(&mut self) { #[allow(deprecated)] let new_raw_input = RawInput { scroll_delta: Vec2::new(0.0, 0.0), zoom_delta: 0.0, screen_size: self.raw_input.screen_size, screen_rect: self.raw_input.screen_rect, pixels_per_point: self.raw_input.pixels_per_point, time: self.raw_input.time, predicted_dt: self.raw_input.predicted_dt, modifiers: self.modifiers, events: Vec::new(), }; self.ctx.begin_frame(self.raw_input.take()); self.raw_input = new_raw_input; self.frame_active = true; } #[inline] pub(crate) fn end_frame(&mut self) -> (Output, Vec) { self.frame_active = false; self.ctx.end_frame() } #[inline] pub fn dimensions(&self) -> Option { Some(self.raw_input.screen_rect?.size()) } fn set_mouse_pos(&mut self, x: f32, y: f32) { self.raw_input .events .push(Event::PointerMoved(Pos2::new(x, y))); self.pointer_pos = Pos2::new(x, y); } fn set_mouse_left(&mut self) { self.raw_input.events.push(Event::PointerGone); } fn set_dimensions(&mut self, w: u32, h: u32) { self.raw_input.screen_rect = Some(Rect::from_x_y_ranges(0.0..=(w as f32), 0.0..=(h as f32))); } fn set_pixels_per_point(&mut self, ppp: Option) { debug!("Using {:?} pixels per point", ppp); self.raw_input.pixels_per_point = ppp; } fn handle_action(&mut self, action: KBAction) { // TODO match action { KBAction::MousePress(btn) => { self.raw_input.events.push(Event::PointerButton { pos: self.pointer_pos, button: match btn { stockton_input::MouseButton::Left => egui::PointerButton::Primary, stockton_input::MouseButton::Right => egui::PointerButton::Secondary, stockton_input::MouseButton::Middle => egui::PointerButton::Middle, stockton_input::MouseButton::Other(_) => todo!(), }, pressed: true, modifiers: self.modifiers, }); } KBAction::MouseRelease(btn) => { self.raw_input.events.push(Event::PointerButton { pos: self.pointer_pos, button: match btn { stockton_input::MouseButton::Left => egui::PointerButton::Primary, stockton_input::MouseButton::Right => egui::PointerButton::Secondary, stockton_input::MouseButton::Middle => egui::PointerButton::Middle, stockton_input::MouseButton::Other(_) => todo!(), }, pressed: false, modifiers: self.modifiers, }); } _ => (), } } } impl Default for UiState { fn default() -> Self { UiState { ctx: CtxRef::default(), raw_input: RawInput::default(), frame_active: false, modifiers: Default::default(), pointer_pos: Pos2::new(0.0, 0.0), } } } pub struct WindowFlow { window_events: Receiver, update_control_flow: Arc>, } impl WindowFlow { pub fn new(update_control_flow: Arc>) -> (Self, Sender) { let (tx, rx) = channel(); ( Self { window_events: rx, update_control_flow, }, tx, ) } } #[system] /// A system to process the window events sent to renderer by the winit event loop. pub fn _process_window_events>( #[resource] window_channel: &mut WindowFlow, #[resource] manager: &mut T, #[resource] mouse: &mut Mouse, #[resource] ui_state: &mut UiState, #[state] actions_buf: &mut Vec, ) { let mut actions_buf_cursor = 0; let mut mouse_delta = mouse.abs; while let Ok(event) = window_channel.window_events.try_recv() { match event { WindowEvent::SizeChanged(w, h) => { ui_state.set_dimensions(w, h); } WindowEvent::CloseRequested => { let mut flow = window_channel.update_control_flow.write().unwrap(); // TODO: Let everything know this is our last frame *flow = ControlFlow::Exit; } WindowEvent::KeyboardAction(action) => { if actions_buf_cursor >= actions_buf.len() { actions_buf.push(action); } else { actions_buf[actions_buf_cursor] = action; } actions_buf_cursor += 1; ui_state.handle_action(action); } WindowEvent::MouseMoved(x, y) => { mouse_delta.x = x; mouse_delta.y = y; ui_state.set_mouse_pos(x, y); } WindowEvent::MouseLeft => { ui_state.set_mouse_left(); } WindowEvent::MouseAction(action) => { if actions_buf_cursor >= actions_buf.len() { actions_buf.push(action); } else { actions_buf[actions_buf_cursor] = action; } actions_buf_cursor += 1; ui_state.handle_action(action); } }; } mouse.handle_frame(mouse_delta); manager.handle_frame(&actions_buf[0..actions_buf_cursor]); } pub fn process_window_events_system>( ) -> impl Runnable { _process_window_events_system::(Vec::with_capacity(4)) }