use super::PIXEL_SIZE; use core::ptr::copy_nonoverlapping; use std::convert::TryInto; use image::RgbaImage; /// An object that can be loaded as an image into GPU memory pub trait LoadableImage { fn width(&self) -> u32; fn height(&self) -> u32; /// # Safety /// Ensure the ptr is at least width() * PIXEL_SIZE bytes. unsafe fn copy_row(&self, y: u32, ptr: *mut u8); /// # Safety /// Ensure the ptr is at least row_size * height() * PIXEL_SIZE bytes. unsafe fn copy_into(&self, ptr: *mut u8, row_size: usize) { for y in 0..self.height() as usize { let dest_base: isize = (y * row_size).try_into().unwrap(); self.copy_row(y as u32, ptr.offset(dest_base)); } } } impl LoadableImage for RgbaImage { fn width(&self) -> u32 { self.width() } fn height(&self) -> u32 { self.height() } unsafe fn copy_row(&self, y: u32, ptr: *mut u8) { let row_size_bytes = self.width() as usize * PIXEL_SIZE; let raw: &Vec = self.as_raw(); let row = &raw[y as usize * row_size_bytes..(y as usize + 1) * row_size_bytes]; copy_nonoverlapping(row.as_ptr(), ptr, row.len()); } } /// An object that can be used to resolve a texture from a BSP File pub trait TextureResolver { type Image: LoadableImage; /// Get the given texture, or None if it's corrupt/not there. fn resolve(&mut self, texture_id: u32) -> Option; }