/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ use crate::Vector3; #[derive(Clone, Copy, Debug, PartialEq)] struct Transform { /// Position of the object pub position: Vector3, /// Rotation of the object (euler angles in radians) pub rotation: Vector3, } #[derive(Clone, Copy, Debug, PartialEq)] struct CameraSettings { /// FOV (radians) pub fov: f32, /// Near clipping plane (world units) pub near: f32, /// Far clipping plane (world units) pub far: f32, }