/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ //! The thing you play on and all the associated state. use legion::systems::Builder; use legion::*; /// A loaded world. pub struct Session { world: World, resources: Resources, schedule: Schedule, } impl Session { /// Create a new world from a level. /// The level can be any format, as long as it has the required features of a bsp. pub fn new( add_resources: R, add_systems: S, ) -> Session { let world = World::default(); let mut resources = Resources::default(); add_resources(&mut resources); let mut schedule = Schedule::builder(); add_systems(&mut schedule); let schedule = schedule.build(); Session { world, resources, schedule, } } pub fn do_update(&mut self) { self.schedule.execute(&mut self.world, &mut self.resources); } }