/* * Copyright (C) Oscar Shrimpton 2020 * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ //! The thing you play on and all the associated state. use stockton_levels::prelude::*; /// A loaded world. pub struct World> { pub map: T, } impl> World { /// Create a new world from a level. /// The level can be any format, as long as it has the required features of a bsp. pub fn new(map: T) -> World { World { map } } }