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authorAria <me@aria.rip>2023-01-02 21:58:56 +0000
committerAria <me@aria.rip>2023-01-02 21:58:56 +0000
commit5eb58ad076f2cd435b11b140820da224b60b73d5 (patch)
tree2a67939595fbf993ff04f69b9cd3f0aa20827d96 /2021/day21/21.py
initial commit
Diffstat (limited to '2021/day21/21.py')
-rw-r--r--2021/day21/21.py52
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diff --git a/2021/day21/21.py b/2021/day21/21.py
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+++ b/2021/day21/21.py
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+
+die_val = 1
+rolls = 0
+def roll():
+ global die_val, rolls
+ x = die_val
+
+ die_val += 1
+ if die_val > 100:
+ die_val = 1
+
+ rolls += 1
+
+ return x
+
+
+class Player:
+ def __init__(self, pos):
+ self.pos = pos
+ self.score = 0
+
+ def move(self, roll):
+ self.pos += roll
+ while self.pos > 10:
+ self.pos -= 10
+
+ def take_turn(self):
+ r = sum([roll() for _ in range(0, 3)])
+ self.move(r)
+ self.score += self.pos
+
+ def __str__(self):
+ return "<Player pos=%d score=%d>" % (self.pos, self.score)
+
+inp = open("./input").read().split("\n")
+p1_start = int(inp[0].split(": ")[1])
+p2_start = int(inp[1].split(": ")[1])
+
+p1 = Player(p1_start)
+p2 = Player(p2_start)
+turn = p1
+while p1.score < 1000 and p2.score < 1000:
+ turn.take_turn()
+ if turn == p1:
+ turn = p2
+ else:
+ turn = p1
+
+ans = p1.score * rolls
+if p1.score >= 1000:
+ ans = p2.score * rolls
+print("Part 1: %d" % ans)