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author | Valentin Gagarin <valentin.gagarin@tweag.io> | 2022-06-08 11:50:24 +0200 |
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committer | Valentin Gagarin <valentin.gagarin@tweag.io> | 2022-08-04 12:37:47 +0200 |
commit | def80d5777dcd5d4b8a10e54be24d745b5d7562b (patch) | |
tree | 114c675d84dba1e0f8e352a946ff92f956450560 /doc/manual/src/architecture | |
parent | c345345deeb188830e62e9b2e957cf1d09d1c6b5 (diff) |
add subsections to table of contents
Diffstat (limited to 'doc/manual/src/architecture')
-rw-r--r-- | doc/manual/src/architecture/store/store.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/manual/src/architecture/store/store.md b/doc/manual/src/architecture/store/store.md index cba875092..e1d983d99 100644 --- a/doc/manual/src/architecture/store/store.md +++ b/doc/manual/src/architecture/store/store.md @@ -36,13 +36,13 @@ Nix makes no distinction if store objects are build inputs, build results, or bu Store objects are [immutable][immutable-object]: once created, they do not change until they are deleted. -## Reference +## Reference {#reference} A store object reference is an [opaque][opaque-data-type], [unique identifier][unique-identifier]: The only way to obtain references is by adding or building store objects. A reference will always point to exactly one store object. -## Operations +## Operations {#operations} A Nix store can *add*, *retrieve*, and *delete* store objects. @@ -178,7 +178,7 @@ Examples: To make store objects accessible to processes, stores ultimately have to expose store objects through the file system. -## A [Rosetta stone][rosetta-stone] for build system terminology +## A [Rosetta stone][rosetta-stone] for build system terminology {#build-system-terminology} The Nix store's design is comparable to other build systems. Usage of terms is, for historic reasons, not entirely consistent within the Nix ecosystem, and still subject to slow change. |